the trouble of the day is: splotches on animated (baked) geometry in a prepass mode render.
- if I render in prepass mode (blending GI solutions per frame) artifacts appear on the mesh and a high setting is needed for an attenuation of them;
- if I render in single frame mode I obtain fine results.
-Now, my baked walking character is an xmesh geometry, can its trimesh be a problem for vray (for smoothing surely )?
-Why single frame mode is cleaner then prepass mode?