Hello.
I have unwraped low poly model, checker looks ok. When i apply turbosmooth texture start to stretch. I heard i can unwrap lp, then break all verts and this should fix the problem. But it didnt. What im doing wrong? How to fix it? Can i just ignore the problem and move my model into mudbox so i can paint/sculp on it?


sorry for my english
[HELP] UV + turbosmoth
DzikuXXX
#1
DrZenith
#2
You need to add some edge loops in where it’s stretching.
Try doing a connect with maybe 5 segments.
Where possible, try to keep polygons roughly the same size and shape and quads.
scrimski
#3
Read this
http://forums.cgsociety.org/showthread.php?t=453214
I posted a solution in one of the posts and attached a macro the automates the process.