Hi there,
I am trying to use some follicles on the face of a character to drive bones skinned to a polygonal beard, so I won’t have to create additional blendshapes for it. Problem is that when I create the follicles, some of the faces Ihave selected get their follicles, and some don’t. I’ve checked th UVs and they seem to be OK, history on the mesh is deleted and there desn’t seem to be a particular pattern as to wich faces are skipped, some are from the left side, some from the right side, a few of them are mirrored (the same face on the righ and left side of the face doesn’t get follicle) but some are just in one side or the other).
So if someone have had the same problem and can help, it would be much appreciated 




