There’s a Instancer option called Aim Position that does exactly that.
Your geo to be instanced:
[ol]
[li]Must be facing/aiming down positive X[/li][li]Must be grouped - we will instance the group.[/li][/ol]
Create a cube, it’s name should be pCube1. Move it somewhere (don’t Freeze Transforms!). The particles will aim towards pCube1.
Make some Particles. I used the [b]Particle Tool[/b] and just clicked all around the cube.
Create a [b]PP Attribute[/b] called [i]AimHere[/i] (arbitrary name) for your particles. It must be [b]Vector[/b], and [b]Per Particle[/b].
Right-click your PP [i]AimHere[/i] Attribute and choose [b]runtime[/b] expression. This executes expressions [u]every frame[/u], as opposed to once before the scene plays aka initial state. [i]Before[/i] or [i]After Dynamics[/i] is up to you.
Your expression:
particleShape1.AimHere = <<pCube1.translateX, pCube1.translateY, pCube1.translateZ>>;
Now [i]Particles->Instancer (Replacement)[/i] the [b]group[/b] (not the geo!). For Aim Position, choose [i]AimHere[/i].
I hid the group I instanced from. If I hid the geo as opposed to the group, all instances disappeared.
Move the cube around.
consult Maya’s Help for more info: http://download.autodesk.com/us/maya/2011help/index.html?url=./files/Particles_Instance_geometry_to_particles_single_and_animated.htm,topicNumber=d0e404402


