I'm new to the forum, and I've heard this is a great resource for opinions and critiques. Forgive me if I'm posting in the wrong section, but this was the closest match I found for what I'm inquiring about. I graduated 3D for Production about 3 years ago and have had little luck finding a job in the industry. One of the jobs I got actually took me in a different direction I found passion in: level design / game design. I am quite passionate about games and see the quality in games that are missed/replaced with graphics that today's hardware can handle. Half-Life 2 for example is completely linear, however it is designed so well, you are never bored or feel lead-by-the-hand because of the great techniques they use. I would really like to focus my time for the next year on designing a demo reel centered around level design, and would like to know everything I should be focusing on, not focusing on, from the ground up. For Example: Would an environment with lighting, geometry, and contrast without being (fully) textured, and asset-populated suffice? Or do potential employers look for a complete level design, with enemies and game mechanics in place? I am really trying to find the right path for planning/following through on creating an excellent demo reel. The tools I use (and feel very comfortable with) are 3D Studio MAX, Unity3D, After Effect, and Photoshop. If anybody could give me some advice that could help me find my way, I would be eternally grateful.
Thanks in Advance and Best Regards,