The thing is that it is a particle based rope simulation so I don’t want to stop them but to stabilize them so when the rope is still their componentes are not vibrating.
I will try increasing the number of particles (so more vertex for the spline) and increase the number of bindings, but i’m not usre if this may work because the particles are as this:
o-o-o-o-o
So if I increase the number of bindings, will it help at all?
Also increasing the subframe factor does not help, I tried and the scene becomes even more unstable.
The data op could be a good options so I can stops them based on speed, but I’m not sure how to use box#3 hehehe.
Thanks for the answer!!
Cheers.