HELP! Moving one UV Map is moving another one!


#1

First time posting, I really need help with this problem. I’ve created a room and for some reason when I move the uv map verts for the bottom of the floor, the verts on wall4 move. and when I move the verts on wall4, the verts on the bottom of the floor move!

Example HERE: https://i.postimg.cc/nV5h7djh/halp.jpg
(wall4 is the one with a giant 03 on it)

Can anyone help?


#2

you probably haven’t properly separated the shells into SEPARATE islands yet, is all.

Or could be due to thw way you select a vert in the viewport, even tho the UVs are properly separated, if you select a vert in the viewport by clicking it…it may equate to 2 verts in the UV editor.

or just upload the file, save ppl from wasting time trying to second guess your specific scenario.


#3

If the floor and the walls were UV mapped together and share verts, they have welded UV’s. You need to ‘break’ or ‘detach’ those floor faces.

I think you can right click to get a quad menu for those options. If you’re doing a lot of UV’s I recommend setting a hotkey as it’s one of the most use commands.


#4

So something like default Ctrl+B :roll_eyes:


#5

I prefer just ‘b’ and ‘d’ myself. Ctrl+B is much slower as you can’t do it with one finger. Work smarter, not harder :wink: Makes a huge difference when you work on models which take several days, full time to unwrap.


#6

B is default for Bottom and you will probably have to use Ctrl+ for something - there’s no enough letters for all:)


#7

Thank you all so much for the tips! They’re so very helpful. :smiley: