Hello,
I am currently puzzling my head over how to composite video footage with this semi-transparent “helmet” object I rendered in 3ds max/ vray. I basically want to put the rendered object on a real head. Because the object is transparent, I have to make sure that it looks like the head is inside the transparent object. That means I want to see the front surfaces, but not the ones in the back that would be covered by the head if it was a real transparent object.

Thats how the final object is supposed to look like.
I tried to cut the object in half to render the front side and back side separately. But because it is transparent I ended up with a “seam” and a surface layering that is not quite right.
My tests:

Front side rendered separately.

Back side rendered separately.

Both sides stitched together.
Does anybody has a similar problem? Any ideas or even a solution would be much appreciated. Thanks for your time!