Help!!! Asap!!!


#1

I am having an issue with my ncloth simulation for my final capstone project. I have a dress that is skinned to a character rig, which works fine in the referenced file. In the main shot I have attached a nCloth Sim to the dress and It doesn’t seem to be working. I deleted the nCloth, but now there are two versions of the dress and I can’t get rid of either one of them . If anyone would elaborate on this problem as soon a possible. I have render by this next week. It is due by next Thursday. Thank you all!


#2

Hey,
I dunno if this suggestion would be of any help to you but recently I had the same issue.Even after deleting all the ncloth nodes the mesh was still there. Since it was a poly mesh I simply selected the face and started deleting them. I know it’s kinda novice suggestion but in my case it was just a flag and it worked for me.

Hope you find the right method and solve your issue.


#3

Thanks, I ended up doing that, but I also deleted the History and the that caused the secondary mesh to move about the original mesh and then I deleted that particular mesh’s faces. Thank you for the response.


#4

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