Hi Omar. I was just wondering if I can use 3ds Max to model my character? Or if you have a list of software we can use other than Maya? Thanks.
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Hi! You can use any software you prefer. I don’t think there’s a rule for which software to use for the contest.
You can check the guidelines here.
Hello Sir. It was an amazing experience in viewing your video. Just wanted to know in what file format do we need to sumit our artwork
Thank you! I think all rules are posted on the guidelines page. Link posted above.
does not include the part of the modeling of the face or anatomy?
Very interesting video for learning character pipeline. I’m a lighting comp artist and I dont have enough experience in Zbrush and Maya modeling to do the first week assignment. Will take me weeks to get some usable model… Can I use your model to follow the next weeks, as shading and light are my main interests? My main goal is to learn look_dev.
quick question here: since i saw a big emphasis on the character’s likeness to the concept, is it important to make a character based on an existing artwork? I ask this because i was thinking of making a character without a specific reference. Thanks in advance!
I second the above question. I do have a reference, but it’s more of general concept sketch and not a true concept art/illustration with a finished look.
Hi miguelitro. In the video I cover sculpting the face and matching it to reference.
Thanks artefactum! I recommend attempting your own model or finding free models available online. having modeling/UV experience will help you in lookdev. Especially because texturing the models is often a part of lookdev. It will help you a lot to have a basic understanding of modeling. Try it out. Even a few days of modeling can get you at least something to start doing lookdev on.
Hi Leonardo and TamMebonia! No it is not required for your character. You can create any character based on something that already exists or something of your own design. I just covered matching to a concept art because that is the most common character modeling task on a production.
I need to make the same concept in 3d? or can I pick another?
You can pick any concept.
Hi there, the first video was nice to look at but it didn’t explain why/how we use UDIMs. Is there a resource which could shed some light on this subject ? on first glance it seems so many texture sets are WAY to expensive (?) Props for, i.e. overwatch, generally use a single 2k texture maximum. Do the characters really get so much more texture space to get even texel density ?
I come from a game industry and I have a question about your pipeline.
It does look like you will be doing\have done some additional sculpting on a posed model. Do you bake any normal\displacement maps from high poly at any point? If so, how do you deal with tricky areas where two meshes\sides are two close to each other? They seem to be easier to deal with before posing.
Udim’s are explained in this past Sundays Q and A which will be posted by Tuesday morning:)
Hi All, as mentioned in the email/in the Q&A, we are extending our timeline a bit to make sure everyone has enough time to work on their pieces. Here are the updated dates:
October 1st – November 30th, 2019. Follow along with the bi-weekly lectures, assignments, and feedback to plan, create, and polish an impressive work of art.
Final Submission Deadline (extended):
23:59 Pacific Standard Time, November 30th (SATURDAY), 2019
Winners will be announced Wednesday, December 4th, 2019!
- Lectures and Q&A’s will be every 2 weeks.
- The first Q&A for the first homework assignment will be Sunday, 10/13 at 7pm PST.
- The second lecture will be released on Tuesday, 10/15 by 2pm PST.
If you have any questions, please let us know. Thank you!
Can someone clarify when webinar replay will be available?
It said Monday 2pm PST originally, but apparently that’s not the case anymore.
Hi, sorry for the confusion. The video is now available here in Classmate Discussions: Orientation Q and A and extension details:
The Lecture 1 Q&A will be held on Sunday Oct 13.
In the Rebusfarm supported software list, Arnold is not listed. Mental Ray doesn’t come with Maya for years now, and VRay is also a 3rd party renderer, while Arnold is buit-in. Is this a mistake on the website, or is it for real?