I know this has been asked a dozen times, but how do I rotate an object (not the camera). I’ve tried everything. I created a cylinder and I want to rotate it on to it’s side to connect to another object. Please tell me how to do it. Sorry for my dumb question…:shrug:
Help a newbie?
Select the object, right click -> rotate.
Download the user’s guide from there–it will teach you the basics of wings and more.
Oops, that thumbs down was what thought to be a question mark icon. Sorry… My apologies…
:eek:
Do you happen to know what selection mode you were using? The pyramid icons in the top centre represent the four modes (vertex, edge, face and object). You would want to be using the far right (object) select mode.
In this mode, if you hold the mouse cursor over the cylinder it should highlight in green. Click once and move the mouse away and the cylider should now appear red (‘selected’). Now right click the mouse in an empty space to open the menu and then use the rotate command and select an axis. you can now freely rotate around the chosen axis by moving the mouse left/right, or you can enter a specific angle by pressing TAB to bring up an input window. Enter your value or left click to complete the operation.
Yes, I am in the object mode. I have done exactly as you directed. But still not getting rotate to work. I also noticed that auto rotate (the camera) doesn’t work from the menu selection, but only works by pressing U on the keyboard. I’m using the latest release of Wings. I also have the Blender 3d modeler app on my computer. Like Wings better except for the rotate problem of course. I’m stumped… :banghead:
Thanks. 
Are you using basic menus (as downloaded) or advanced (alter via Edit > prefs)?
Have you tried dumping the prefs file - then re-starting wgs (it’ll make a new prefs file)
If you do -
Create cube
Select in Object mode
R click for menu
Rotate > Free
What actually happens when you drag the mouse - does the readout / display in top left corner change - does it indicate anything there?
(If when dragging mouse to rotate, you press and hold shift or cntrl - does that alter anything, again, - any change in the display at top left)
pp
Are you using basic menus (as downloaded) or advanced (alter via Edit > prefs)?
[u][b]Yes
[/b][/u] Have you tried dumping the prefs file - then re-starting wgs (it’ll make a new prefs file)
Yes
If you do -
Create cube
Select in Object mode
R click for menu
Rotate > Free
[u][b]Still won’t rotate
[/b][/u] What actually happens when you drag the mouse - does the readout / display in top left corner change - does it indicate anything there?
Yes
(If when dragging mouse to rotate, you press and hold shift or cntrl - does that alter anything, again, - any change in the display at top left)
Ok, when I hold CNTRL and select rotate/free the cube moves just a little. The display will go to 3.00 or -3.00 but you have move the mouse like ten miles.
sounds like some kind of (mouse sensitivity?) setting is out of whack… are the scale and move options moving at different rates? what system are you using? ie mac/win/linux/?
I’m running Win XP (w/ SP2 and all Win updates) on a Dell XPS Pentium 4 with 1gig of ram. I have an MS optical 3-button wheel mouse with IntelliPoint 5.2. My mouse is set to the highest pointer speed (enhance pointer precision is unchecked). Scale and move seem to be very difficult too. The camera is set to Mira, but rotate is messed up on all camera modes.
Damn! Sure sounds like you’ve found a bug then 
I don’t know what to suggest other than trying an older version or even the development release perhaps? Definately you should post your experiences there for someone to investigate.
I use wings on my windows pc and my iBook and have not come across this problem. My windows (XP) pc graphics card is a Radeon 9600 XT and I use the latest Catalyst drivers.
<< you’ve found a bug >>
‘found’ - no, ‘experienced’ - yes.
That’s why I asked this:
<< …when dragging mouse to rotate, you press and hold shift or cntrl - does that alter anything, again, - any change in the display at top left >>
You don’t say whether you tried holding shift - only cntrl (which only constrains to 1deg ‘steps’ - unlike the much larger (and faster) 15deg steps with shift.)
<< trying an older version or even the development release perhaps >>
The bug’s been in the last 2 (win) releases, which includes the latest dev. rel. you’d have to d/l one from before this period.
It was also mentioned recently here.
http://forums.cgsociety.org/showthread.php?t=308091
Anyway, is it now usable (for rotate) using these keys, or is there still a problem with something else?
pp
I used shift+rotate and it rotates in 15 degrees increments. Here is an explaination of the bug on the Wings3D - Official Development Forum @ www.ezboard.com…[left][/left]
http://p212.ezboard.com/fnendowingsmiraifrm1.showMessage?topicID=2654.topic
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