Hello, im looking to start a game


#1

I am looking to start a mmog.
I have no c++ or any thing like that of skills.
But i would like to learn.
I have a fue engine’s but they dont work.
I will try to compile them but i just get errors on them all.
I think that theres somthing i dont know that im not geting.
As fair as i kno all i do is comply the engine and code the files and add all the stuff for the game.
Iv read a fue guides here but not much help.
I want to use Nebula2 SDK.
All i have is c++ and vb no updates or anything.
http://www.nebuladevice.org/ that is there site.
I would post ther but they have no forms.
Can some one help me learn what i need to get my project started.

Reply,msn
Snake_zis@hotmail.com


#2

An MMORPG is no place to LEARN C++. You are only asking for disaster and a lot of pain. Even if you were the god of C++ I would not advise you to learn how to make a game by starting with an MMORPG. Your first project as an architect would not be a skyscraper, either.

If you are just learning programming then do that. Learn programming. Start out by writing tic-tac-toe or checkers. Then something bigger, then bigger. It takes teams of experienced programmers and network engineers to make an MMORPG. It is not a place to start.

Just my advice. :shrug:


#3

I am by no means an expert at programming, i just make simple UI designs etc. but I can tell you that there is no way that you will learn to make an mmorpg in the way you seem to think you will, I advise taking classes in programming, start off in VB is what most say and i guess its a good advice, some say vb is bad, but i think those simple languages help grasp the concepts of it all.


#4

Well, first learn programming. It is kind of hard to use a game engine if you dont know whats going on atleast a little bit. If you know atleast a little bit of the programming, then you’ll be able to correct those errors although i doubt those are errors on the programming part, you probably forgot some libs. Just knowing the syntax and rules of c++ can easily start you off. I say programming and not c++ exactly (for the most part) since if you know one programming language you basically know them all, minus syntax.

Start small, go as slow as it takes to have a certain concept down so you could codeproficiently and keep the learning at a constant rate (dont take big breaks from learning c++). Try not to think you can skip a bunch of things in programming because unless your going to have an experienced programmer programming for you, you will get to the point where you will not be able to advance without going back (which is a waste of time). And when you practice writing code on your own and you need ideas to program relate what you are leanring about to how you would incorporate it into a game (helps when you actually get to game programming, you’ll already be in that mind set).

My first game which i am working on right now is a turn-based-rpg, but i’m not necessarily learing c++ itself (I knew c/c++ syntax from before and programming from a similar language

), just OO concepts.  Great for OO concepts.  I think a basic game that might help would be card games (e.g. black jack) and things like tic tac toe.
 
My view on vb and all other simple languages, go ahead and learn them if you dont mind being far from machine code.  The closer you are, the more control you have (but more difficult to control).
 
One more thing, and this is to all newbies to game programming, before thinking about making a game, try learning a language even if it is simple.  You will learn very little jumping into advanced game programming.  If your just someone who wants to create a game only and doesn't care for the programming part, find a programmer with common interest and start a team, saves you the hassle of learning something you dont care much for.  Once again i am not speaking only to you kcd-clan.
 
I might have written mumble jumble above, hope some of it helps though.

#5

Or if u just wanna create a (simple) game without programming; try Blender , it’s an opensource 3D package with an build in game engine.

Just attach a sensor to an object and let it control some actuators. It’s an good way of starting to think “game development” <img>
And when u feel like -give me more control- u can use scripting as well.


#6

yay! Blender is great for learning how to make games easy and fun. Althought it lacks in programmers :frowning: it still is easy with all the logic bricks. I use it =D


#7

ya, many games simple but very great


#8

I’ve worked with VB, HTML, JavaScript and DarkBASIC/DarkBASIC Pro and I want to move on to C++. I’ve done a bit of C eg. Made a mini text based RPG with saving and loading. How would you suggest I went about learning C++? Are there any sites you could suggest?


#9

Well, seems your somewhat where I am, you understand the concepts of basic programming and even know a language similar to c++. I would recommend the book “Thinking in C++” by Burce Eckel (it’s free, just go to http://bruceeckel.com). And since you have to get your hands dirty in c++, I would make remake that text rpg game in c++ (use console, i dont think learning an API while learning OOP is a smart move), maybe even from scratch. After you understand the OO concepts fully, then you can move on to learning win32/opengl/directx and other APIs used in video games. For sites, theres millions that will help. gamedev.net has been a big help understanding game design and such and has a lot of articles/tutorials for games. nehe.gamedev.net is good for learning opengl.


#10

Thanks.

I went on work experience to Climax (game developers eg.Sudeki). Whilst there I was shown some basic, and not so basic OpenGL coding. I’ll try some more basic stuff first but using BloodShed I’ve managed to get to grips with a bit of Windows/OpenGL.

I’ll look around on gamedev site. I’ve already used one site there called Nutty’s OpenGL examples or something like that. I’ve met the guy that made it.

Thanks again.


#11

I am not a very good programmer, but I made some shareware games.

I am currently using a library called PTK which is very simple but does the job well. If you want to see which games I made with it, just click on my signature. They’re nothing special I know, but still I am proud of them :slight_smile:


#12

Those games look great! I could probably make them in DarkBASIC but I wouldn’t stand a chance at making them in C++. How did you learn?


#13

you sound like you want to do this so fast so why not use a easy engine like Darkbasic or Blitz3D? their so easy you know :rolleyes:


#14

I have and am currently using DarkBASIC Pro. I’m in the process of creating a hack+slash RPG with single player missions, co-op missions and vs battles. I just can’t see me getting a job as a programmer using DarkBASIC.


#15

Owwww… just though you wanted it for hobbie and free time thing just like me :slight_smile:

anyway a great place to go is IGDA.org and ask people in there… theres really cool people who knows all these stuff and theres some people who work as a programmers, I guess you know that if not then its www.igda.org

good luck


#16

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.