Anyone work with heavy detailed curves much in maya? I need a bit of advice.
I’ve been given a floor layout as a curve from another piece of software (see image below), when i go to select it, it takes about 40 seconds to actually select the curve.
The attribute editor has a large amount of curve shapes.
I was hoping to render the curve with Arnold but would be a bit tedious to go through each shape in the attribute editor and assign a flat curve shader to it. Anyone have any ideas on a better approach? Thanks