Hello XSIheads.
I’ve been working on a VFX shot for a short film. The shot is a quick flyby of a UH60 chopper heading towards Chicago.
Here’s the scene:
http://www.vimeo.com/3256821
I’ve got it to a level where I’m pretty happy with it, just sort of tweaking it to get it where I want it.
However, I want to add some heat distortion coming from the chopper’s exhaust. I feel this would be a knock out punch to the shot.
But I’m having trouble pulling it off. I assume heat distorition is going to be some sort of dynamics simulation, but google searches have brought up little help.
Based on the few returns I did get with google, I managed to sim this with legacy particles Fluid V2 (sorry, can’t find the link for where I grabbed the add-on) simulations:
http://www.youtube.com/watch?v=9hbFXRxMnvc
That’s OK… needs lots of work… the general idea is that you’ve got a clear sim that distorts images behind it.
Problem with using the FluidV2 is that when I animated it, when I move it along with the chopper, the effect is borked and looks terrible. I haven’t figured out a good solution to this yet.
So,
how would you guys go about simulating heat distortion in XSI?
And on a related note… is there any way to attatch a particle emitter with an object, like the UH60 model?
-Bobby