Here i found the hdri
http://esnips.com/doc/0e055f2c-0aa1-48a6-8797-458e89048ed7/rnl_probe
Here i found the hdri
http://esnips.com/doc/0e055f2c-0aa1-48a6-8797-458e89048ed7/rnl_probe
visionmaster2,you rock !!:buttrock: This is one freaking awesome shader man,and thanks a gazillion billion for sharing it !! I’ve been having a very hard time trying to get a decent skinshader for my Dinotaur,and omg,your shader freaking gave me what I wanted !
I’ve “ported” my model real quick into your file and I got this [rendertime : 1hr 17 mins] :

I’m very thankful to you man,will credit you for this!
can you help me with those weird seams going on in the render ? All my maps are seamless,but I dont know whats causing the blurry glitches[in the middle of the chest,abs,on the thigh;and seams over the shoulder]…could it be the translucency map ?[I made the map realquick by blurringoff my bumpmap]:hmm:
EDIT: Problem fixed,the Diffuse map was offset by 0.01 in the material,I changed it to 0 and its all good now,I’m HAPPY as a Puppy :bounce::

hehe salut marc! genial ton shader! jvoulais juste savoir quelques petit trucs, par exemple, quece que ton shader a de plus sur le fast sss de vray? il marche tres bien mais je vois que tu utilise juste le material de vray et non le SSS , et aussi savoir comment le sub/multi object que tu utilise pour le fond de la bouche est appliqué pour que la zone noir soit affecté a la bouche est pas au reste, merci de ta reponse et continue ton bon travail!
hi,iam newbe…and i use 3dmax 8…and vray 1.5 rc 3…i use creature and render…but ussless…please help me with u light tutorial and skin shader … like u help me in concept art forum last year…thnx…i will wait…
Hi Marc,
Can I just ask why you have made the reflection map purple coloured?
Just interested thats all…
Cheers
Fleety
“Can I just ask why you have made the reflection map purple coloured?”
why not ? 
i made it purple, but it depend of the tone shading you want for your final render of your skin. it cool be yellow, red, blue or any other color you want. but yes it’s to purple for this one.
![]()
Hi Marc,
Excellent shader by the way.
I tried a few different colours for the reflection map, some worked some didn’t.
I rendered out a 100 frame revolve of the head, it flickered alot! I think this is down to the noise map…any suggestions to fix this?
I am getting a bit confused by what your maps are exactly contributing, can you describe each map for us, and say what it does? I wanted to try and make the skin look more shiny and sweaty, but not sure where to start?
One more question, because I am learning, Why have you not got a typical ‘spec’ map eg. A hard black and white map extra white around the nose, lips, eyes and forehead?
Thanks for all your help
Fleety
hey I love that skin mine is nearly there but takes forever to render, do you have a copy of that file that will work in max 8. or maybe just the vray mat? looks great. I think i could get a good few tips from it.
Hi visionmaster2 !!
I can’t open your file, can you tell me where to put the sss map ???
Thanks !!![]()
thank you all !!
PasKal and Lman
Here is the .mat file for max8 ( hope it’s ok )
http://www.bretagneprodinter.com/skinvray.rar
fleety, i made some speed animation test and dont have any flik problem.
ill post the screen capt of the rendering spec.
for the decription of the map…hum hum…think i must go back to school and learn more my english… the best way for you to understand how it is made is : render region
and time:)
thank you 
Thanks Marc I look forward to having a look at your file,
I will let you know if I use it in any pictures or maybe adaptions of it,
thanks again mate keep it up.
your really good with this skin stuff your a dermatological genius. 
Awsome file, been struggeling with this for a while. Rendering now with max 2008 no problems, and also quite fast!
Thank you so very much for sharing this. BTW wonderfull work.:bowdown:
Cheerio Chris.