Head sculpts


#1

Hy guys finally back and decided to do some head likeness sculpts to better improve my character skills and with that said this first character is an actor from a TV show i grew up watching in the 90’ called Mortal Kombat Conquest, his name is Jeff Meek and the reason i chose this character is that in my opinion he is the best actor that portrayed Raiden and in the TV show he had 2 roles but unless you read the credits you wouldn’t know it, the other role he played being Shao Kahn, besides that he also did most of his fights having a black belt in TKD and Aikido.

A small portion of the ref images i am using


#2

Here are the ref i used the most which covers almost every angle, since it won’t match perfectly every image due to the fact that every image uses a different camera focal length and also the actor being at different ages i decided to use the raiden 3 quarter image as my main reference but i also matched him as best i could with every one of these images, comments and critiques are highly appreciated.


#3

Fixed a little bit the forehead lines and some shapes in the cheeks area, will do another pass with all the proportions from every angle before i will go into the skin details.


#4

as the base for the head, it’s pretty good and shows attention to Jeff Meek’s “real life topology” :stuck_out_tongue: . It’s a good start , and i hope to see more of this, while it evolves. Happy sculpting!


#5

This looks great.

I just wanted to say I’m trying to do my first realistic likeness of an actor, and found the same problems. A google image search gave me a whole bunch of reference but it’s quite hard trying to find the exact 3D location of the photographer’s camera position and a matching focal length. Just when I think I’ve got it, parts of the face still seem to contradict what other photos are telling me. Eventually (just like you), I chose one “hero” photo and used that as my master reference.

looking forward to updates.

TC


#6

To AlexStanescu :
Thanks Alex, nice to see you on the forums.

To timothyc:
Yes, after some research i found out that the best Angle of View in Zbrush in 30 as a good medium value and i saw great artist use this value but the problem is that Zbrush doesn’t have a realistic camera so was thinking of using different Angle of View for each photo like you but i guess it won’t work. Probably the best method would be to use the old school way like i used to do in Maya, use a front and side view first as top priority for parts that are best visible in certain views , then use different view and finally use the image you like the most as the main image at the end also it’s good to have photos further from the camera because the closer to the camera the more perspective they will have.


#7

Back with a quick update, tweaked the top of the head , the eye corner and also the temple area , i noticed that in a lot of people the center of the forehead is rounder and near the temple area it gets very flat maybe even depressed sometimes so this is what i am trying to achieve but i think i need to tweake the temple area a bit more. For the ears they match perfectly from the 3 quarter view so i’m going to keep the position as is, i think i should zremesh the head as i get stretched areas like the eye and the ears that have to little resolution. I also going to have to close the eyes in order to sculpt them.


#8

Turntable of my current progress on the head.
https://www.youtube.com/watch?v=DlNnpF0K49A&feature=youtu.be


#9

Another update, tweaked more the face, and i think the forehead might be a bit to flat, what do you guys think?


#10

really good head sculpt, nicely done. Also checked out the youtube page. Pretty cool stuff man


#11

Thanks John, also uploaded some models i made at work on my artstation using the new marmoset viewer . I think i need to do one more pass on the head and check the sternocleidomastoid muscles as the seem too thick on my model, also started to tweak more the hair sculpt so will post that in the next update.