Ok, i have a simple question but i can’t find an answer anywhere ( tried and google and found nothing).
I know that hdri, in photography is when you take photos at different exposures and use the differences in the darkest one and the brightest one to make a image with a…high dynamic range, right? ok…so why is hdr for 3d made using a reflective sphere? what is the difference? are they the same thing? why not just use photos with different exposures in 3d too? please help.