Wow looks really good, you have your project in controll. 
HCR Modeling # 44: Soldiers through the Ages - "Mommy!!!"
Thank You Tomb! I hope so :/.
After many thoughts, I chose a more dynamic pose.

I’ve started to modeling the environment…then I’ll lighting/shading and texturing everything…If I have enough time :).
BYE!
Little update. This is my last WIP with mental ray.

Now I’m trying vray for the first time (and yes, I’m still experimenting with the pose…).

I would like to add the same mental ray glow effect to the sky but I need to find a way to obtain the same thing in vray…
Mumble mumble…see ya! 
Wow the facial expression is very emotional and moving, the child running towards her too just invokes a lot of emotion for me. Nice love this!
Could just render out a depth pass and use that in nuke to control a glow node, would be better than trying to get glow out of vray, and give you heaps of control
Ayo17 - Thank you so much. This was my purpose :)!
darthfishpaste - Yes, you’re right. I don’t know Nuke at all but I could use something else (however maybe I don’t need this effect anymore).
UPDATE!
This is how my viewport looks like.

And this is a beauty+occlusion comp.

The main thing left to do is the kid’s hair but I would like to improve things here and there…I would like to add more wrinkles to clothes.
BYE!
I like it, though the lens flare >_< I don’t think the sun is bright enough for that big of a flare, feels too forced, might be just me though.
Hi guys, I think that my work is finished :).
This is my final result:

And here a screen of my viewport:

I had so much fun :). May the best win!
Oh my! I’m so stupid guys, I was sure that this challenge would end today!
Since I’ve got some extra time ( -_- ), I worked a little bit more on mom’s suit (I wasn’t totally happy with it). Maybe I’ll fix other things too…
Today I sculpted some pleats and now I think that mom’s suit looks better.


It’s really REALLY hard to make the pleats of the suits pop up with a camo texture like that (If you have any piece of advise :)…).
Nice rendering, mate! 
to make the creases pop up you can eventually add some very rough spec, or lower the contrast on the diffuse…or even better : bring them out from a shadow pass in post-processing
Thank you Nerikson! I’m following your advices. Unfortunately I don’t think that a shadow pass could help me since I’m using a normal map and the creases aren’t “real” :/.
However a good number of friends told me that the background looks unrealistically empty.
The background is empty because my aim was to create a symbolic scene but I’m doing some tests/adding things and the results seem interesting…(I’ll posting something later on).
Hey Marco, you can always add post effects on photoshop, pop some blending mode layers and paint details-in, its easier and cleaner i think, nice work man !
Yes, I think I’m going to add things in photoshop :).
Howeverrrrr, I modeled a house to fill the background (nothing special).

I’m adding other stuff too.

I think that I’m going to blur everthing to get more depth. I’m also experimenting with lights :).