Hey guys ! so this is my Reference/Inspirations and some of my Day 2 Wips, i’ll post wips when i achieve goals that i set for myself example ( finishing the base mesh, etc…)
So from what i know all Greek states had their Hoplites, so thats the reason why the armor and shield is different.
My Greek state of choice is Athenas, so im making an hellenic Hoplite, but i would also like to add some Spartan elements to it, we’ll see.
So just an quick break-down of my wip to explain what i did, i get the cyllindrical primitive for torso,arm and leg, and the Sphere for hands,head and feet, i like to keep each element as its own subtool, because it gives me more control. For torso, arms, legs and head i use dynamesh on 16 resolution, for hands and feet 32 resolution. Later i’ll merge everything down and dynamesh in 72 resolution.
Edit: by doing so, you’re having automaticly an different polygroup for each part of the body, which is pretty cool.
























(This is not the images from the final submission images are 1920x1080 soon i’ll post the ones following the rules of the contest)















