As a bonus for all that bullshit, i’ll show a little test render that i’ve did earlier today:

the crowd position was not final in this render, was my first test;;
in the updated version i did a shader that randomizes a bit the saturation for the clothes, for they look a bit less like a satanic sect
The final model have a polycount rounding towards 7 million and half polys, so in the screenshots maybe not all layers can be seen
Honestly, i really wanted to detail a bit more the overall scene, but with the given time constraints, and specially my poor hardware, this is not possible 
moving the viewport of this scene in my desktop is like playing crysis on a smartphone, so, yea
See you all some gigahertz later, will render that in 4K at 1024 samples, full global illumination
probably will take around 2 days to finish, hope before day 13 :G
The output will be a multilayer EXR file, this way i can tweak brutally the scene, with minimum loss, especially the mist pass, where the 32 bit floating point can really make a difference when adjusting in photoshop without clipping colors 
cya!










