note that the sculpted stuff actually is very low poly, i’ve decided to take that way since i really want to push this render forward, but i’m not sure if my pc can handle that/render in time, so normal maps are doing its way massively here

How lovely the scene is, special attention to the weird planes that looks like a bug, they are my light blockers (or shadow casters, whatever), i’ve wanted to emphasize the right spots (who said grainy renders???)
As for render times, i’m using Cycles renderer, which is a Unbiased renderer, because of that my render times will tend to be xXxinsanexXx, that lighting scheme/scene actually is one of the worst types to deal with unbiased engines, for make even better only if i put a roof on top of everything and throw water with caustics on
The final will be a 4K render @900 samples at least, otherwise will be noisier than death metal

The render, as for now

AO

Viewport
Still lacking many things, i don’t even like to think about that, don’t want to tell what since i want it to be surprise (aka don’t know if i’ll make in time so don’t want to commit myself hahah)
well, i think that’s it for now!
until next update 


(suppose I would rather not stay home ending the thousand things I should, but) hahahahah



















