
Sculpt an Iconic character/ creature/ Robot, or weapon, or Character Series based on an ICONIC Classic Movie Poster .
Keep in mind that we have 100 year worth of fim. There are some amazing posters out there.
[ul]
[li]Here are some examples I would suggest :[/li]
Note:
King Kong (Classic)
[li]Gone With the Wind[/li][li]Forbidden Planet[/li][li]Flash Gordon[/li][li]Attack of the 50 Foot Woman[/li][li]Dracula[/li][li]MoonRaker[/li][/ul]
[ul]
[li]What is not on topic?[/li]
[/ul]
Images from film. We are looking to do a tribute the art of poster making.
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[color=darkorange]There are TWO ways to participate:
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Diorama:[color=darkorange]
You may sculpt the characters and/or creatures inside the appropriate environment.
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Recast that Role:
[color=darkorange]Imagine your favorite poster played by a different performer.
Some examples:
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[ul]
[li]Tom Selleck as Indiana Jones[/li][li]Christopher Walken as Han Solo[/li][li]Leonardo Di Caprio as Anakin Skywalker[/li][li]Will Smith as Neo[/li][li]Humprey Bogart as Rhett Butler[/li][li] [/li]THE CHALLENGE:___________________________[color=darkorange][/color][color=darkorange]
So lets recap…
Sculpt an original 3d scene scenes based on a classic movie poster[/color]
[color=darkorange][/color]ALL MODELS should be done FROM SCRATCH. No premade (as in before this challenge) base models are allowed.
[color=darkorange]The idea of this “mini-challenge” is to simulate an impossible [/color][color=darkorange]deadline[/color][color=darkorange] for a project. The artists will have at their discretion how detailed the models they will be working on, and the amount of models, and if the models will be shaded and or rigged.
The key is to sculpt good dynamic representations [/color][color=darkorange]the work of the topic at hand.[/color][color=darkorange] A big part of the challenge is that the modeler will have to scavenge all the reference he needs .
Another thing:
[/color]MODELING should be THE KEY POINT for judging final entries, not the shading. [color=darkorange]
But displacement maps are allowed in all models.[/color][color=darkorange][/color]Note :You may shade and texture your model if you wish, but great modeling is what we are looking for…[color=darkorange]
CAN YOU DO IT?
What is the HARDCORE MODELING CHALLENGE?
The idea of these HARDCORE MINI CHALLENGES is to push the modeling skills participants while learning from the past. T o get past preconceptions of the limits of digital art. To push digital artists into the world of sculptors & artisans. But we will have variety on these mini challenges. Sometimes we will sculpt a model based on a masterpiece, but on other times we might do Jet fighter or a landmark…
The only thing that will be consistent is the [/color]SHORT DEADLINES.[color=darkorange]
At the end of the challenge, the participant should have a finished collection of entries. Keep in mind contest of high difficulty you will have [/color]ONE MONTH and TWO WEEKS to do the challenge, but the rewards, even if you don’t win, will be your improved skills in speed and accuracy.[color=darkorange]
EVALUATION CRITERIA:______________________
Detailed RESEARCH, and attention to detail are key for ALL entries. Please before doing an entry do your homework.
The best model will be selected by an open vote
for these categories: [/color]
[li]Best WIP thread[/li][li]Best Beauty Render[/li][li]Recast The Role![/li][li]and the big one of course:[/li][li]Best Model[/li][/ul]The winner will get bragging rights and a small banner[color=darkorange]
designed by me.
[/color]DATELINE:[color=darkorange]
[/color]May 16th 2011[color=darkorange]
[/color]YOU HAVE One MONTH and TWO WEEKS to do the challenge.[color=darkorange]
CHALLENGE SPECIFIC RULES: [/color]
[ul]
[li]No work taken DIRECTLY from an existing tutorial. You may use an existing tutorial only for reference.[/li][li]You may NOT use a pre exiting models. All models must be done from scratch.[/li][li]An artist may change from a creature, a diorama, or series whenever he or she wishes.[/li][/ul]GENERAL RULES:
[ul]
[li]Because of the HUGE number of files WIP are NOT encouraged, only final entries[/li][li]WIP thread should be posted on the Hardcore Modeling Challenge forum and should follow the following naming convention: HARDCORE MODELING!:CLASSIC MOVIE POSTER <<TYPE OF ENTRY >> [/li][list]
[li]For each image you should post: [/li]
Title of Model Completed[Model Images]
Comments:
[/ul]
[/list]And should be posted on both the individual WIP thread on this master thread.
For each model 3 Orthographic renders ARE REQUIRED. These renders are for TOP, SIDE, BOTTOM views and a BEAUTY RENDER.BEAUTY RENDER:
Final RENDERS should be rendered at 1600 X 1200 OR 1200 x 1600 in JPG format.(Post only as link) A smaller 800x 600 OR 600 x 800 image should be posted on the threads.
ORTHOGRAPHIC RENDERINGS:
Orthographic renderings ARE REQUIRED for EACH entry and should be rendered at 800 x 600 OR 600x800.
- This means you need to submit renders of the from the Front, Sides (2), Back, Top and bottom.
<LI>TURNTABLE ANIMATION (VOLUNTARY).
- I recommend to aid the voters a turntable rendering of the model. It would have to be done in QuickTime or Windows Media at a resolution of 600 x 400 OR 300 x 200. The render might be done as a Quickshade or Beauty Render. Please add a brief text description about your piece.
The artist also has to post total length of time it took to do and program used.
Future topics for hardcore Challenges will be picked at random from the list on this >>thread << (The author will be given credit). So guys keep them coming.
Post on this thread your link to your WIP thread and your FINAL piece.
Only participants who follow the rules and submit a final entry will be eligible for the voting process.
Any piece caught breaking the rules will be taken off the thread.
[color=darkorange]Good luck
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