HCM Masters of Anime - Motoko Kusanagi


#1

Hello everyone! Since i’m on vacation (for 2 weeks) from university, I shall model Motoko Kusanagi. For a long time I wanted to model a female character, so, here I go, wish me luck!


#2

good choice Cultrix, i wish you best of luck an fun from detail charakter modeling.


#3

Oh Here’s go the cyberchick!

Good choice Cultrix, but I know you will do it fine


#4

Thx guys =) Already working on it! Scote, where is your post? =P gogo !


#5

Thank you Cultrix…and good luck to you to, let’s meet at the end of this modeling Challenge with some great modeling caracters :beer:


#6

hehe!

So, first things first! References!

Female anatomy is what I am focused first! The major form! Already done a zphere model and working on the mesh! Posting it next.


#7

WIP of the body!


#8

Ahah! thansk for the invite. But I most past this contest… :frowning:

I’m in the middle of my final session for my bachelor in 3d Art.

I plan a short cinematic with two friends: 1930

I have to take the two characters and theres props like my concept

  • I have to sculpt my autoportrait in my modeling class.

Three characters in one session… I’m sure you understand why I’m so pist! lol Man it’s a great contest lol


#9

hehe! Well man, nice concepts there, I really like the design, simple and cool. In 2 years I will have to do the same =p Make a final animated short, and of course, will be in 3D!

Oh well, next time you will compete with us!


#10

Yop of course! Hope you have fun without me lol


#11

Always liked this character.
This thread is from the old Heavy Metal challenge but it’s pretty good reference.
http://forums.cgsociety.org/showthread.php?f=208&t=625593&page=1&pp=20


#12

This week, university is consuming me and my time! So I can’t speed up my work, but here is a WIP! Still fighting to get the forms right


#13

Who do you use for ref?


#14

This last one, means that her body is 7,5/8 heads tall!


#15

I count 6,5/7 heads


#16

True! Excessive work = fail math xD Yep, 6,5/7!


#17

The form still WIP


#18

After alot of hours of retopologizing I “end” with this base mesh! Still tweaking some verts and adding edge loops to the mesh. Jumping between zbrush and maya! After this part, I will do the UVs!


#19

Nice reshape too :wink:

But I think to face need tweek


#20

Tweak in the form or the topology? =P