HCM 9: Star Wars - Jabba the hutt


#1

Hi,

I try me on Jabba the hutt.



#2

Hey Nemoriko - what did you think of the LOTR ausstellung?, I was wondering how long it would take for someonr to grab Jabba. Looking forward to seeing how far you will take him.

D,


#3

nice im glad someone got jabba great character look forward to seeing this one


#4

lol, finally, let’s see if someone can do Jabba right! I wish you luck on this guy. Are you planning on basing him off the puppet from Return of the Jedi? or is he going to be a bit more like the CG model from A New Hope SE and The Phantom Menace?


#5

hi,
here is the next WIP Picture :wink:

c&c are welcome :wink:


#6

Hi @ all, here comes the next Update :wink:


#7

Looks very good. Just gotta love those zbrush3 renders.
The only thing are his upper eye lids, which have some more wrinkles i think. but that´s nothing of big importance.


#8

Hi :wink:

here is a Detail of Jabba´s Thron:


#9

Hi @ all :wink: here my next update :

Jabba´s Thron

Bye


#10

Coming along nicely. What do you have planned for his hands? Will he be holding somthing?


#11

hi,
He gets a water whistle into the left hand. :wink:


#12

Coming along very well. I will be following your project.


#13

Hi and thx, here the next update the water whistle :wink:


#14

huhu great great great!
you have done a good job, love this jabba and all the details!


#15

Great work, love those cool Zbrush renders. I imagine texturing this will be a nightmare!


#16

cool,
I was thinking about that tiny creature who always sits beside Jaba.
if you could add that it wouls be awesome.
good luck


#17

Really nice detail model. great work!!


#18

common dude! let’s see some updates! :smiley:

I was looking at the sideshow jabba model today. check it out on google for some great reference.
I noticed Jabba has suckers underneath like a slug. he also has an anchor tatto on his right arm.


#19

Hi, here is my Final Image :slight_smile:


#20

To be honest the zbrush model on it’s own was looking alot better. I recomend rendering it out with no texture or background, just the raw model with occlusion at an interesting camera angle.