Your progress on the head is looking really nice! 
I agree with adding a bit more geo on the base-mesh for the ears though. That should make scultping them in detail a bit easier in ZB later on. If you upload some more shots from different angles I can make a more detailed critique.
I am having a similar issue with ZB perspective. I can switch between Maya, XSI and Mudbox, no problem, but in ZB the model always looks very different and I cant quite get the right look for sculpting.
Has anyone found a good approximation of the settings to match the perspective cam in XSI, Maya, LW? (What the heck are those numbers for anyways? 55 doesnt look at all like a 55mm focal length, so are they just completely arbitrary?)
NoirQ might be correct on the legs. On my tiger, I extruded out once to the side for the shoulders and hips and then down on a pair of faces for the legs. That gave me some good room and flow to work with at the higher poly state that I am at now.
Atm the head looks a bit small and the neck a bit short for the size of the body.
Anyways, I love cats and am watching this one with great anticipation, so keep up the good work!
Naz dorovje!:arteest: