Haze, Cornelius Dämmrich (3D)


#1

Title: Haze
Name: Cornelius Dämmrich
Country: Germany
Software: CINEMA 4D, VRay, ZBrush, Photoshop
Submitted: 29th November 2013

These grand halls were created with Cinema 4D, Vray, Photoshop and Zbrush in a period of over 7 months, working almost every day on it.

Thanks to my supportive friends and colleagues, especially to Raphael Rau ( www.silverwing.de ) for sharing his great physical knowledge with me. A big thanks also to my friends Christian Behrendt, Christoph Strohfeld and my MCXU pals for providing me with continuous critics and feedback, day and night.


#2

Top notch. This is an incredible work indeed !


#3

Top notch work. So much details!
I really love the great lighting and shading and as I said the attention to detail is just insane!

Keep it up!
It´s just awesome!

Cheers,
Silverwing


#4

Another great work man. You are an inspiration since i watched your work on deviant art.
This got so much details I like the merge of cool and warm tone of interior, small details of stones and broken wood rusty fridge and glossy stove

I would like to know how you make stones and broken wood did you do that manually?

fill us with some wips.

  • dushyant

#5

Hey man, this is so well done. I see can instantly see your style when it comes to lighting and color palette.


#6

So many crazy details dude! The composition is just spot on and those spider webs are such a nice touch!


#7

This is a really interesting piece. While some might consider your subject matter mundane, the fact is that you’ve taken an ordinary idea - a kitchen - and created a really intricate, detailed and impressive piece. I love the lighting and overall feel of the image.

Plugged!


#8

@SuperHero, Kangaltwo & Dirtvic

Thanks alot guys!

This is a really interesting piece. While some might consider your subject matter mundane, the fact is that you’ve taken an ordinary idea - a kitchen - and created a really intricate, detailed and impressive piece. I love the lighting and overall feel of the image.

Plugged!

Awwwyeah!
Officially leigh approved!
I’m glad you like it :slight_smile:

Hey man, this is so well done. I see can instantly see your style when it comes to lighting and color palette.

hey toni, thanks alot man!
it’s always a big motivation to read your thoughts about my work :slight_smile:

Another great work man. You are an inspiration since i watched your work on deviant art.
This got so much details I like the merge of cool and warm tone of interior, small details of stones and broken wood rusty fridge and glossy stove

I would like to know how you make stones and broken wood did you do that manually?

Thanks alot :slight_smile:

I usually build everything in a clean, functioning and not damaged form to have a realistic base for the things I want to destroy. After setting up the base-assets I play around with the knife tool, build a good amount of splinters and unique debris parts and place them by hand until I like how it looks, which can take some time.

After placing everything manually, I try to push the debris level a bit by “painting” smaller debris parts over the handplaced debris-assets… I do this with a plugin (paint-on-surface) but I’m pretty sure Max or Maya have a built in function for that…

Top notch work. So much details!
I really love the great lighting and shading and as I said the attention to detail is just insane!

Thank you Raphael! :slight_smile:
Also for your support and advice during the creation-process.

**

I will upload a short scene breakdown video this evening and will post here :slight_smile:

And here’s a clay:


#9

This is awesome ,crazy work


#10

Excellent work! :applause:


#11

Pretty cool. Crasy work on the textures.


#12

Thank you guys :slight_smile:

If interested, here’s a little breakdown of the scene:

[VIMEO]80828894[/VIMEO]


#13

Awesome render! Beautiful.

How do you do the spider web?


#14

Wow! That is some insanely detailed work. Love the unique perspective. It gives it that eerie edgy feel.


#15

Great work! Glad to see it’s getting the attention it deserves.


#16

love all the detail in this masterpiece


#17

Love it! That is how a room from a hypothetical ResidentEvil new game should looks like. :slight_smile:


#18

wonderful looking & very good work
keep on & good luck


#19

This is really great work.

I feel with all the clutter and dirt around though, the plates and cups should have a little more grime and patina on them plus maybe a few cracks, as they seem out of place in the wonderfully old environment.

Also the book (The Roman Empire), is that supposed to be backwards? or is a UV placement mistake?

Great stuff


#20

Very impressive. Really enjoyed watching the shot breakdown, great idea to document the process.