@SuperHero, Kangaltwo & Dirtvic
Thanks alot guys!
This is a really interesting piece. While some might consider your subject matter mundane, the fact is that you’ve taken an ordinary idea - a kitchen - and created a really intricate, detailed and impressive piece. I love the lighting and overall feel of the image.
Officially leigh approved!
I’m glad you like it
Hey man, this is so well done. I see can instantly see your style when it comes to lighting and color palette.
hey toni, thanks alot man!
it’s always a big motivation to read your thoughts about my work
Another great work man. You are an inspiration since i watched your work on deviant art.
This got so much details I like the merge of cool and warm tone of interior, small details of stones and broken wood rusty fridge and glossy stove
I would like to know how you make stones and broken wood did you do that manually?
I usually build everything in a clean, functioning and not damaged form to have a realistic base for the things I want to destroy. After setting up the base-assets I play around with the knife tool, build a good amount of splinters and unique debris parts and place them by hand until I like how it looks, which can take some time.
After placing everything manually, I try to push the debris level a bit by “painting” smaller debris parts over the handplaced debris-assets… I do this with a plugin (paint-on-surface) but I’m pretty sure Max or Maya have a built in function for that…
Top notch work. So much details!
I really love the great lighting and shading and as I said the attention to detail is just insane!
Thank you Raphael!
Also for your support and advice during the creation-process.
I will upload a short scene breakdown video this evening and will post here
And here’s a clay: