I’m brand new here, so I’m not sure if I’m posting in the right sub forum. I’m not sure if I should be posting here or in the Blender sub forum.
So I guess I’ll start off by saying that I’m pretty new to 3d modeling and I would like to eventually learn character modeling so I could make models for video game projects. I’ve watched a few videos, but feel like I’m still having a rough time with certain aspects topology and “edge flow”, if that’s the right term. I’ve heard that it’s best to model with quads instead of triangles (although most video game character models I’ve seen are made with triangles), but I frequently end up with triangles in my model that I don’t know how to get rid of . I’d post screenshots if I could, but I’m a new user, and can’t post attachments yet.
Anyways, my main questions are how do I learn to connect higher poly areas to lower poly areas, such as connecting a leg to a foot? What do you do when your edge loops just don’t line up correctly, and how do you get rid of triangles in a model made entirely of quads without disrupting edge loops and edge flow? Hopefully I’m wording everything correctly. Thanks in advance for your responses.