Hello guys, I am having a issue about exporting displacement map from Zbrush and import it in Maya. I have followed all tutorials in youtube and still can’t work.
First I created a human in Zbrush, then export the fbx file to Maya and do the retopology and cut the uv. After that I export the fbx file and import into Zbrush again, to project the details, like wrinkles. I export the displacement map to apply it in Arnold, but it doesn’t work. I have tried adjust the exposure in Photoshop, adjust the height, scale in displacement shader, all of these won’t work. The details in the map doesn’t even show the details. Also, the shape of the nose is also different.
Anyone knows how to fix it ??
The high poly model
https://imgur.com/cl62qRX
Low Poly Model (~8K)
https://imgur.com/80rdWvn
Low Poly Model in Maya
https://imgur.com/iNm3vHJ
UV Map in Maya
https://imgur.com/P9r2DI0
Setting in Multi Map Exporter
https://imgur.com/jsyVA15
Rendered Picture
https://imgur.com/Oy5ttp1
Mesh Setting in Maya