Hi, I’ve been searching on google and on this forum for a solution to this problem but I still don’t find anything
The problem is that when I put a surface to a “cage” made with splines I get a hole as in the images below:
with flip normals checked:
http://i.imgur.com/c4yHmBS.jpg
with flip normals unchecked:
http://i.imgur.com/oVo6nvI.jpg
I dont know why I am getting this problem because as you can see is a simple cage made of 4 circles with 4 vertex points each one. And each one’s “first vertex” is on the same side
I’ve recently updated to autodesk 2014 and I thing that it has something to do with that*