if you can look at your own drawings and anylitically state that “they suck”, you are a full step ahead of most begining artists; even the ones who you may think have more skill than you.
this was sort of touched on in one post, but drowned out by all of the “just take a sketchbook and keep drawing, you’ll get better”
in part this is true, you need to practice alot, but noone offered an explanation why. its only half an answer, and in fact, its only half the solution. “practice” alone in this case, i must admit, does not make perfect.
when people look at my own 2d artwork, i usually get the “wow, your just a natural born artist”. this i am proud to say is absolute b.s. in truth i am completely and uttely terrible. when put on the spot to draw an image, chances are any employer who saw the first 2 minutes of progress would fire me on the spot. yup, i suck that bad.
now, if that same employer were to come back a mere 3 minutes later, he’d be overjoyed with the result and offer me the keys to the executive washroom.
so, what happens in those 3 minutes to make such an awe inspiring difference? well, its basically the exact same thing thats happening to you. you imediately realize that your work sucks. however, rather than giving up, i analyze the image.
i make mental notes as i go scribbling rough shapes as to what exactly makes it suck. and then adjust them untill they suck less.
whether you are drawing from photo reference, a live model, or straight out of your head, you KNOW when something looks wrong. the thing that will put you 2 steps ahead now is finding out WHY.
if your drawing a face, think to yourself, why does it suck. maybe the nose is too big, eyes too far apart, ears too low. in the earliest stages of your scribbling you should be analyzing these things and correcting as you go. without even knowing anything technical about perspective or light and shadow, you should easily be able to pick out and correct aspects that are “wrong”.
this concept is fairly universal and can be applied when analyzing form, lighting, mood, etc.
as you progress and practice, your early sketches will become alot more refined, especially if you draw the same subject alot.
every thing else is technical. the use of a pencil and how it functions, all the way to a 3d software, are fairly simple to grasp, and generally just involve practice and experimentation.
basically what im saying is that the key to becoming good at drawing or 3d or really anything else is understading why you arent good at it in the first place. and as far as style, thats all in your imagination, and if you can learn to draw out your imagination onto paper or pixel, you’ll be a few steps ahead of even some of the experienced artists.
and yes, i have fought with every art “teacher” i have every had…