Hash :P


#1

I just got my v10 upgrade.
Guess what was on the cd…v9.5!
Then i’m going through the cd, links are broken in the gallery,
the project files aren’t correctly linked together…its a mess.
Normally the incorrect version wouldn’t be too much of a problem,
but dammit I can only transport it home by a series of floppies.

Hash has been smoking a bit too much of itself. They should really get an intern or something to clean up after them.


#2

You have to DOWNLOAD the current version from the software updates page. The CD is what the program checks for when it boots up.
You can always download the current version, but without the proper CD in the drive it won’t run.

Unfortunately this isn’t explained very well on Hash’s site, and has to be explained by other users…


#3

I am aware of this. However, as i ordered the V10 upgrade, i for reason expected to recieve version 10. Odd.

I intend to update to 10.5 straight away, but until i can manage to get the files home i’m stuck with 9.5, which i already had access to anyway. So i’m just a little ticked.


#4

Then you DON’T understand…

If you already had the 2003 disk, then you already had access to ALL of the updates released this year. All you have to do is download and install them!

They have a return policy, just get a refund on your extra disk, and explain to customer support that you didn’t realize that you were already entitled to download the updates for free.


#5

Noooo. I Do understand (this might become ugly so lets stop here.) I do realize i had access to the versions of 9.5 via their site (9.0 at least, maybe not 9.5). I last upgraded v8.5 and didnt see any real need to do so until now. So essentially i’m just whining about how displeased i am at hash. Feel free to ignore me, I just had to get that out of my system.


#6

Well if you only had the 2002 disk (Petey & Jaydee) and now you have the 2003 disk (Perk), then you did need to upgrade and now that you have, you have all you need :slight_smile:

Just download V10n and the 10.5beta and rock on!!!

:buttrock:


#7

I thought it was kind of odd that 9.5 was on the Perk CD as well, but of course it makes little difference as you’ll inevitably download every update the moment it’s released anyway…(the 10.5 beta is incredible. Everything --works–.)


#8

I’m not entirely sure who knows what! :wink:
But if you own the “Perk(with a big nose) holding a flower” then you can go here:
http://www.hash.com/am2003/files.asp

and download and install either the latest 2003 version or the latest 10.5 beta.

Hope that helps! :slight_smile:


#9

The reason that v9.5 was on the v10 upgrade CD (I believe) is due to the timing of the CD replication. When they began pressing the CDs (some time last December, I think), v9.5 was still the current release version, and v10 was still in its late beta stage. Rather than spend a ton of extra money to burn new CDs with v10 when it was no longer beta (early January, I think), they opted to let people download the latest version on their own.

That’s my understanding of it, anyway…


#10

Yeah that’s it. But they sure put their trust in people being hooked up to the web. It’s not inspiring stuff if you’re new to A:M. :shrug:


#11

Well i got it.

No i have to dl AMv10stuff :rolleyes:

oh btw, where do i find bias normals and all the new smoothing options?


#12

in the beta


#13

yes. but where. i had it up and running before i reformated over the weekend. but i didn’t notice them hiding in a menu or anything.


#14

I don’t think you need the v10stuff when you have the 2003 cd.


#15

Porcelain has a new attribute in its properties box called “normal weight”. 0% is old porcelain, 100% is no porcelain, somewhere about 50% is an incredibly useful balance. This is the new smoothing option.

I don’t have a clue what biased normals are. I also don’t know why there are now two magnitude attributes in bias (InMag/OutMag.) I have this bizzare feeling that they’re related somehow…

I think you do need v10stuff, but it downloads and installs it during your 10 installation…meaning that you don’t have to know that you need v10stuff…


#16

Biased normals VS non biased normal based modeling technicaly doesn’t exist any more as it was deamed that biased normals gave people the desired look they were after. So insted of complicating things Hash simply eliminated the old modeling method. Models made pre biased normals will remain non biased unless they are edited in 10.5 Then any point that gets manipulated will switch to biased mode. The diferences between the two modes were very slight, and of the two biased modeling was the better choice.

The new porcelain is very diferent from the old porcelain. To say the new normal weight option for it takes it from old porcelain to no porcelain isn’t realy true. This slider adjusts the preceived smothness of porcelain, and at 0% makes a model look closer to a model with out porcelain, but not just like one. The real diference in porcelain is not just this nifty slider, but in how it is sampled. Basical they increased how many time the Surface gets sampled to determin it’s softness. The old porcelain got sampled (from my understanding) 2 times per patch, the new porcelain gets sampled 4 times per patch. This alows it to recognize bias adjustments so that surface don’t look either to smooth or peeked like it use to with the old method. Using the old porcelain you had to resort to increasing your mesh density so high to get modeled imperfections that it defeated the beauty of Hashs splines.

-Bill Y.


#17

Originally posted by Kalimol
I don’t have a clue what biased normals are. I also don’t know why there are now two magnitude attributes in bias (InMag/OutMag.) I have this bizzare feeling that they’re related somehow…

Bill did a fantastic job explaining biased normals so I thought I’d just clarify this point.

pre 10.5 in order to get a different magnitude in and out of a cp (which is quite useful in a number of instances) you would have to peek the cp so that each bias handle could be adjusted separately. Now you can simply type in numerical values allowing a surface to be highly curved on one side of a cp and flatten out on the other.

Hope this helps,
-David Rogers


#18

Models made pre biased normals will remain non biased unless they are edited in 10.5 Then any point that gets manipulated will switch to biased mode.

Bill, I just tried that by picking a CP and moving it around but the normals stays as in v10. Is this “editing” you talk about more than moving the CP? What is your experience?

The diferences between the two modes were very slight, and of the two biased modeling was the better choice.

The new biased normal is computed very much the same way as for sub-D on a per spline basis. The difference is very slight in most splineage situations but can make a huge difference in intricate highly curvy splines.

Now you can simply type in numerical values allowing a surface to be highly curved on one side of a cp and flatten out on the other.

And you can individually modify each side of the magnitude while draging the tangent handles by holding down the “Ctrl+Shift” keys:
[ul]
[li] No mod key: Handle follows pointer on the view plane. Tangents on both sides stay proportional and colinear with CP.
[/li][li] “Ctrl” mod: Gamma and alpha are locked in place and only magnitude is changed. Tangents on both sides stay proportional and colinear with CP. “Command” on MAC
[/li][li] “Shift” mod: Handle follows pointer on the view plane. Magnitude is modified only on the side which is dragged and not modified on the other side. But tangents on both side stay colinear with the CP.
[/li][li] “Ctrl” and “Shift” combines these, allowing only magnitude on just one side.
[/li][li] “Alt” key yields legacy behavior, so by itself it adjusts magnitude only equally
[/li][li] “Alt”+“Shift” mod: same effect as now. i.e.: Adjust gamma
[/li][li] “Alt”+“Ctrl” mod: same as now. i.e.: Adjust alpha.
[/li][/ul]

Yves


#19

Originally posted by ypoissant
[B]Bill, I just tried that by picking a CP and moving it around but the normals stays as in v10. Is this “editing” you talk about more than moving the CP? What is your experience?

Yves [/B]

I found that if you use the same preference file from an earlier beta that had the ability to switch between the normals types, and you had added the button icons for those normal types to your toolbar, you can still switch between the two types of normals. (The buttons no longer have an icon on them but they are still there.)

Anyone else see this?

Jim


#20

Originally posted by ypoissant
Bill, I just tried that by picking a CP and moving it around but the normals stays as in v10. Is this “editing” you talk about more than moving the CP? What is your experience?

Hmm… Well ok according to my understanding through a conversation thats how it was suposed to work; however, it’s not working like that any more. :stuck_out_tongue_winking_eye: Oops always check the newest version.

Ok that being said here is a little trick for those of you who wish access to Biased and non Biased control over your points. Technical Biased vs unbiased normals was such a nit picky thing that they decided to eliminate it from the average users view. Much like the Forced keys dialog has been hidden from the average user (Hold shift when you click on this now and it pops up). Open up your customize options in the tool menu, and go to the commands tab. Once there select the tools catagory, and you’ll notice 2 magenta icons at the end, one is slanted and the other is streight. Hmmm… what could these possibly be… :wink:

For those who want to see a technical discription of the diference between biased and unbiased normals check out http://www.ypoart.com/tutorials/gammas.htm and even try out the demonstration with the controls, and you’ll see why biased normals are the new default. This being said there are a few, and I mean very few, situations that a non biased normal can actualy look better than the biased counterpart. however the diference in these situations is far more neglagable than the opposit. BTW I do know that I’m responding to your post Yves. :wink: Free publicity of your tool implamanted so you can get credit. :wink:

-Bill Y.