looking for a shader using the ggx brdf to calculate reflection
Has anyone created a GGX shader for Arnold?
MrDream
#2
Hey Mate!!, have you tried the AlSurface shader?? It is based on the ggx theory… It has 2 reflection slots in one actual shader it is free to download just google it :).
The shader was writer from a guy working at MPC. There is a PDF as well which explains the shader in depth.
Hope it helps.