Project #1 - Tali unmasked
If you were a Tali fan like me while playing Mass Effect then you were probably disappointed with what we got. Which wasn’t much. I finished the game not too long ago and this has been tickling the back of my mind for a while.
The plan is to create a hi-rez version of Tali both in and out of her encounter suit. Actually the plan is waaayyyyyyyy bigger than that but let me just start small for now.
So to start I need to plan out exactly what she looks like or this will be a mess. I went the same path as Bioware and found a face model to use for the head but that’s only half the battle. The Quarian’s physique is still a mystery. So I had this great idea to take the ingame models, which are readily available online, and see what it would look like if I crammed a person into the suit.
I started with the following basemesh created by Eugene Fokin, available on BadKing’s website (Excellent resource BTW), and two of the Tali suits from ME3. Sized everything up to match and then started pushing, pulling and smoothing away.
Below is the result after an hour of experimenting. What I am trying to figure out is what would something that fits in the suit look like. Hehe, not exactly the result I was hoping for. I think I see the dilemma the Bioware artists must have also found. In ME1 Tali was not a love interest so they must’ve created the Quarian’s without regard to their attractiveness, unlike the Asari who seem to have been designed to be eye-candy. Once her proportions were locked in place though, what do you do? By ME2 Tali became massively popular with the fans who now wanted to see what she looked like. Better to just let it be I guess.
Problems of note:
- The head absolutely won’t fit in that helmet without looking crazy. It’s just too small a space. It probably needs to be about half the size to fit and then it looks ridiculous.
- In the infamous “photo” Shepard receives from Tali, she has a very human like appearance. I know, its a photochop, but the point is there is no way you would look human and still fit in the encounter suit.
So there’s the dilemma. As I see it there are a few ways to go about handling it.
- Modify the suit to fit proportions that I think look good. (Fans will hate this of course)
- Create a character that actually fits in the suit but looks crazy… (Yeah I’m not going to do that)
- Fake it! Match the suit when the helmet is on, use custom proportions when its off. (Winner, I think )
Well, still a bit of prelim work to do. I need to chop off some fingers and toes. Take a little more time to fit the body with the suit. It might not be as bad once I spend some time tweaking it. Anything’s possible when you haven’t done anything, lol.