"HARDWIRED" [CG ANIMATED MOVIE PROJECT]


#639

I have no plans set in stone… I just want to make the movie, then see where it goes.
I’d have to admit I’m a much better artist then a business man… :stuck_out_tongue:


#640

to be honest with you guys, im also very excited just by watching along as you all work on this project. I also write and is so-so in figure drawing. I dont think I’ll be of much help in the production process, but I’ll love to just watch and see your processes.

Good experience towards knowing how to run a production team.


#641

Thanks for all the input guys.:slight_smile:

It’s good to know that this project has something to offer… I can’t wait to get things back on track.

Even if this project never makes it to the end, I will try to keep it going just for the sake of having a fun thread
for us to hang out and share our passion for making kool computer art, not to forget sharing all the stuff I learn along the way.

I’m starting to understand that collaborating here is not really about the end product,
but more about taking a long journey and enjoying all the people you meet and experiences you have on the voyage.

" I’LL BE BACK " Like the terminator, soon enough .

OMAR. :cool:


#642

FRESH! This is so fresh. I like it! Keep it up!


#643

what type of software is used for this project (maya, max)


#644

3DS MAX 8… but will be moving on to MAX 2009.


#645

Hi, quick feedback. I think the shape of the tire won’t work. It looks nice in the concept, but it won’t translate nicely to a 3D shape. The tire gets wider as it moves out, while the metal casing gets smaller, their shapes conflict. I also feel the look is not really matching the gritty look of the clothing, the armors, the base, it is too clean. Hope it helps :D. Make something dirtier. Look at cloud’s bike in FF:Advent Children for inspiration. Some tech ideas:

  • heater elements built in the seat area, handy in cold areas
  • exposed power cores, engine, exhaust. Details create scale.
  • more comfortable ergonomics and protection. The legs at least would get very wet in a snowy landscape, hands are at risk too ;).

#646

Hey DogmaD… good to see you still hang around here.

Well, most of the things you mentioned were implemented in the final draft.
I don’t think I posted them.

For example the handle bars were integrated into the body.
As wall as the place for the legs were tapered down so the drivers legs are tucked into the main body as well. We didn’t add any exposed motor parts, but we did BEEF up the front suspension.

As for the clean look, I instructed the concept artist to make it clean so we can see the forms
better… I will then age and dirty it up at the texture stage.

Right now I’m still texturing the driver “Young Tera” in my spare time.


#647

::Bump:: ::Bump:: ::Bump::


#648

that sounds cool :slight_smile: keep going man


#649

It’s been a very long time since I’ve posted in this thread.
You all know how life is… and somehow my other project FETCH took over this one.

This project is probably still going to be pretty dead for time to come, until I can
figure out a way to get some funding for it. None the less I will still update with
WIPs when I get bored or find the time to post.

The image below was done a while back but I never found the motivation to post it.
Just for Sylvain “Lacrevette” and the rest of my friends here.
I’ll post my last WIP of the young Tera model.

If you “right click” the image you can download a video turntable of the character.


#650

Hey there my old friend, Looking good as always…really would like to see more this one.

Cheers Mark E5


#651

Omar- Good to see you posting old friend…Hang in there! :wip:

E5- Was just looking at the shirowproject book the other day and fondly pausing on the pages with your concept work…

E5=Awesome artist+great team member :slight_smile:


#652

Hey there, man I have missed to collabs. Since becoming a manager at a supermarket my art time has been drastically reduced… i need to come back and make time :slight_smile:

So how do I get the Shirowproject Book?

Cheers Mark E5


#653

looking nice Big O she looks cool :arteest: keep it up mate …don`t give up on this and keep going :bowdown:


#654

It’s in the shop (book section) at collabunlimited.com - link is in my sig or direct link HERE


#655

Thanx mate will check it out :slight_smile:


#656

It’s been a long time since any progress has been made here…
In need of a reboot of this project. I may have to condense and start a new thread
with all the content that is still relevant.

Not much to say or show at the moment, so I guess we all will have to stay tuned.


#657

will be watching old friend :thumbsup:


#658

Tooned in…Good to see you feeling frisky again Omar. :buttrock:

Hola to you too Mark.