HARDCORE MODELING!: WETA WORKSHOP TRIBUTE: The Argonath & The Buckleberry Farry Env.


#12

looking sweet - yeah Maya’s not very good with handling heavy meshes like that… I say go XSI :wink:


#13

nmcelmury: thank you! during the last months i did 130+ highly detailed textures (2-4k, and it is not the final texture count… ) for my short film, which contains characters, and MUCH heavier environment scenes… so, i say no, i am not planning to texture it :rolleyes::smiley:

Intervain: thank you :smiley:

last night i watched the lotr trilogy… it was very very impressive! :bounce:


#14

started the argonath, worked on the really base meshes some hours…



the heads are similar now, i will change them in zbrush…
yeah, i know, they are really ugly, maybe zbrush help them… click on the images for larger…
cheers:wavey:


#15

Great work on the models.
The last one is getting along fine.
But just one question: Did you do the heads from scratch in this small period of time?
They already look rather detailed for a mesh that’s ending up into zbrush anyway.

Cheers and good luck


#16

Nothingness: thank you,
no, the heads are came from my never finished project, i didn’t used anywhere… not detailed in zb(this head what you see), just a detailed retopo of the zbrushed head…


#17

Ok, understand.
Readon i asked - please don’t shoot - is that we normally can’t use existing models. Everything should be done by scratch.
I know it’s annoying sometimes, but just letting you know.

You can always ask roberto


#18

yep,you’re right…
i’ve asked Roberto, and he said the same… i read the whole rules thread before he answered it, and i started a new head

sorry, and thank you for warn me


#19

great, eagerly waiting to see it!

good luck


#20

woah! excellent work so far


#21

hey,
here are the latest updates, i didn’t worked on so much, just threw on to some bigger forms… the big rock is totally wip… the head is the previous head, the new one is not finished yet… the stairs are placeholders… the sea is dreamscape (just a placeholder too)… so, it require a lot of work, really ugly now, i need to hurry with it :stuck_out_tongue:

before i forget, what is the deadline for this challenge? which day?




click for the larger ones…


#22

looks great, looking forward for the updates


#23

Hey bro,
it looks great so far,
Im looking forward for the updates, keep up the good work
cheers


#24

March 15th :slight_smile:


#25

plenty of time left.


#26

suta: thank you :twisted:

rocky: hey man, what’s up with you? i’ve seen your BMW at artistpub, looks great! i’m the biggest BMW fan here at the forum, so please, redo the rims and the front grills’ texture at the hood :twisted::bounce: thank you!

yep guys, a lot of time left, it makes me more sloth… :rolleyes:
thanks


#27

okay, i will totally repent this post because i show you this:
click for the larger… maybe the image name is : zsolt in wonderland :banghead:

i always finish what i start, so this post is a motivation for me, because i do not want to embarrass myself :slight_smile:


#28

worked on the argonath last night, some zbrush and retopology some parts…
and also worked on the buckleberry’s beauty shot… here is a cropped image:

no larger version, haha :twisted:
i did a test render, very basic yet

what you think, is it necessary to do this black stuff? i want to do a same image like thereference image, so i’m not planning to do a composition, just a simple render… i will do composition with the argonath, especially then if Roberto let us to do 1920*1080 images, but no problem if not, but it would be easier…


#29

The black thing would be fun but required.

And i think the size is just for the max. If you do 1080p, you’ll just have to scale it down to make the width fit within the 1600. But not sure. If you have a standing character, then this landscape formate sucks.


#30

maybe i will do that black stuff yeah, would be a little bit nicer with it… or not… :stuck_out_tongue:

here is a little update on the argonath… retopolized that rock part and did some texture works…
really basic textures, i can count the pen clicks on it if i really want :twisted: in max, the shading is kill it, maybe render will help…the textures will be only view depended… the original size is 2k, more than enough for the final image…

click for the larger images


long night coming…


#31

You really have a great model :slight_smile: