HARDCORE MODELING!: VitruvianMan: Full Body & Shading


#21

Thanks fellas. Although it’s not much of a competition… where’d everyone go?

I’m be surprised if I get the shading part of this done, and it’s likely I’ll trip up in ZBrush, so I might carry on in Modo just a little longer, at least detail the chest some - if anything just to landmark for ZBrushing.

I’m gonna head into Lightwave Modeler now and dust off old Hairspray to model the hair. I’ll then come back to the modelling with some crits from you guys hopefully, and I might have regained my objectivity by then too.

Things of note:

  1. This fellas feet are odd, to my eyes they appear very broad and long.
  2. There’s a few things that would move from one pose to the next which aren’t represented in the drawing. Namely, his todger and knackers would certainly shift somewhat.
    His pecs would also change perceptibly from one pose the next.

#22

I think his feet appear big because of the nature of that awkward angle they are set to from the drawing. They kind of square off on the bridge. maybe a profile would help make a call on this.

I agree with taking the mesh as far as you can in modo too, as a beginner to zbrush myself I found it can get you bogged down in the smaller details too quickly and with time nearly up on this challenge you can probably do with out a new work flow.

good luck anyway.


#23

Excellent job so far! Especially the heads hands and feet, the parts that look the worst on my model. :slight_smile:


#24

Well, I’m not going to make the deadline anyway, so if I I’m going to go over I might as well use this as a ZBrush refresher as much as possible.


#25

Thanks, but they’re the easy bits right. It’s all the subtle volumes in between that you’ve managed that will get you finished quicker (and better by the looks of it).


#26

grt going mate! your’s has an excellent renaissance face! good job on hand and toes too. :thumbsup:


#27

:scream:

Thanks Anish - blimey you’ve finished! Nice work on the hair.

Still in the middle of Hair sculpting here. My memory had inconveniently glossed over the finer workings of Hairspray which has tripped me up for a few days. Plus it’s the weekend when I’m unusually busy… and did I say it’s uncomfortably hot here? Yeah, bastad weather… I hate the heat… yeah… and my dog at my wacom pen…and… and…

So I’m certainly not going to get that sorely needed ZBrush pass done (there’s still loads of detail I’m missing - not to mention the fixes).

Here’s a quick OpenGL grab from Lightwave Modeler. I grabbed the two morphs and blended them together in Photoshop and quickly spazzed with the highlights for some quicky skin shader action for a pre-viz.

Yay, I finally got my webspace working!


#28

Face looks awesome, modelling is great. Your version is strange though with the two bodys.


#29

Thanks. Yeh it looks goofy like that, but the plan is to eventually blend them together to get the same effect (or as close as possible) to the original drawing… combination of edge sampling and comping trickery probably.


#30

looking good bro!..hope you get the time to finish it! :thumbsup:


#31

HCR MINI-Challenge #3: Vitruvian Man THE VOTING THREAD WILL GO LIVE Thursday night
Until then I am NOT looking.

-R


#32

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