FINAL update:
[img]http://features-temp.cgsociety.org/gallerycrits/140244/140244_1221472718_medium.jpg[/img]

TURNTABLE ANIMATION: http://www.supload.com/vid/Sayer_3_lg+final/302289822/mov/
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First Post:
Although its late I had to enter this HCR challenge (my first). I caught day one of Siggraph right before leaving that evening on vacation, so I was already itching to get back on the computer when I returned. After seeing the work on display for this challenge (especially Antropus and Oliveira- two artists whose work and tutorials have helped me out more times than I can count), and being a huge Stan Winston fan (who isn't?) I had to participate.
I was looking for characters other than the main iconic ones that everyone knows of (although I really would love to do a Predator).
The characters that came to mind were:
Sayer of the Law (Brando/Kilmer ver. of Island of Dr. Moreau)
Sarris (Galaxy Quest)
I chose Sayer to begin with and will see if I can do the other one or two. I may do sketch sculpts of the others (I want to improve nailing those forms right off the bat in the first session of a sculpt like the aforementioned artists do...we'll see.)
I began sculpting from some Internet pics, but they were few and far between, very low-rez, so I bought the DVD and got some screen caps. Below are some examples and an Internet ref pic from a kit sculpted by Anthony Veilleux.
[img]http://features-temp.cgsociety.org/gallerycrits/140244/140244_1219958470_large.jpg[/img]
My progress left to right , top to bottom:
I started with a box in ZBrush
Divided it and started carving in the face
Began giving shape to the head
Added a Sphere for the hair
Decided to lose the sphere and add the hair on the sculpt (and subconsciously started turning him into a gnome)
Tried to fix the Gnome look on the features of the face by adding detail to the hair........uh, yeah.
Finally fixed some of the features by adjusting them directly
[img]http://features-temp.cgsociety.org/gallerycrits/140244/140244_1219958506_large.jpg[/img]
Here is where its at now:
[img]http://features-temp.cgsociety.org/gallerycrits/140244/140244_1219958745_large.jpg[/img]
[img]http://features-temp.cgsociety.org/gallerycrits/140244/140244_1219958708_large.jpg[/img]
[img]http://features-temp.cgsociety.org/gallerycrits/140244/140244_1219958774_large.jpg[/img]
My next planned step is to retopologize so I can have a better base mesh and fix the artifacts and stretching in areas like the horn tips. Once I get that I'm gonna go to the lower subdiv level and improve the primary forms of the head and face (my mantra for this challenge) cause he's looking alittle too much like a lion.


