Woah, nice update!! I can’t wait to see the Pred finished!
You know…even though Pumpkinhead might look like he’s underwater to some, he still looks super creepy! :eek:
Woah, nice update!! I can’t wait to see the Pred finished!
You know…even though Pumpkinhead might look like he’s underwater to some, he still looks super creepy! :eek:
Aw man, now I’ve got to step it up. I can’t let your second model look better than my first.
Looking good Kris!
Phenomenal! 5* :arteest:
This looks simply amazing… great work!
…And thanks for the Answer… I really appreciate it
You worked on Pans labyrinth! :eek: I love Guillermo Del Toro’s work!
Thanks again, and keep it up!
Whoa! I’m completely blown away. Those models are awsome and you’re cranking them out in no time. :eek: I swear, it’s like you have clones that take shifts. Lol. Good stuff. Really inspiring and nice to see your workflow. Can’t wait to see the final stuff. :applause:
amazing stuff. always loved your work. I learned to sculpt my first head from your ZBrush Picasso tutorial! Now, to see the work updated in real time is amazing to track and got me to enter the contest (even this far into it)
Cheers
PS the Predator base mesh is sick.
i really like the stan winston caricature.
you + oliveira are really bringing the standards up for this hcm.
I just browsed thru your site and i must say its pretty informative…
Great stuff !
Hi Kris, love the Pumkinhead, I too thought he was a guy with a pumkin on his head (will rent vid asap) and I will be following the TRex progress enjoying watching your work. Would you mind posting a few pics of the early stages of the TRex, eg ZSphere, and lowpoly, I’m doing my first ZSphere model of a imaginary dino and would like to see the head/jaw/neck layout you used.
Thank you so much for your words! It’s a great incentive to keep me going.
DogBreath,
at this point, my dino has absolutely no topology. It will be done down the road but anyways, I’m posting my beeeeeaaaaaautiful base mesh for you to check it out 
So, I fell asleep watching TV yesterday and could not get much done. So, I woke up at 6am and did 2 hours work on the predator guy. BUT, to look like I did waaaaay more, I’m posting him in 3 flavors!
Grape predator:

Broccoli Predator:

And the delicious “baby poop” predator… hmmmm… yummy:

And here my amazing super duper base mesh for the dino:

Cheers,
-Kris
Hmmm, that ‘baby poop’ predator looks suspiciously like snot flavored predator to me… Not trying to pull one over on us are ya??? :rolleyes:
I can’t wait to see you finished models.
mmmmm beautiful, thanks. Yeah I like the Stan Winston one as well that captures his enthusiasm well, lots of energy.

Some of you guys were talking about the Stan caricature (based on Krueger’s work) so I decided to retopologize that mesh and work on it a little more. I also did a tiny bit of work on the predator so I’m posting the progress as well. All textures are polypaint painted by hand and still very wip. The beard, as you can see, is in progress. I’m painting all the stubble right now.





Cheers,
-Kris
Kris: regarding the Stan bust–thats it right there man! i look at it and it captures the man quite nicely. you have plans to render him out with some fancy skin shader?
i love how you’ve blocked all the important forms of the predator without going to super detail wrinkle mode. your methodical approach to modeling is a great example of the ‘right’ way to do it dude. now detail that sucka to hell and render it! in my opinioin, thats the most accurate cg version i’ve seen of this creature, and its not even done yet 
have a happy long weekend of z-brush!
wow ! wow ! you are amazing man ! if you could record a DVD ( your workflow ) for gnomon it must be the must popular dvd…
great works !
The Stan bust is looking great… I agree with gio about the predator, that’s the most accurate cg version of that puppy, I wish to see the final results on this guys, with that combo of details, lighting, shaders, and all that jazz ♫ 

-Gerardo
I like the new Stan, but I think you lost some form in the lips at the sides of the top teeth and bottom teeth and the cheeks don’t have the same volume from front, which has changed the expression. I prefer the skin shader on the first one.