HARDCORE MODELING!: Ray Harryhausen: Dennis Graf - Cyclops


#1

I will try it with the Cyclops. :wink:


#2

The nearly complete Base-Mesh :slight_smile:


#3

Good start Nemoriko. Are you planning on taking this over to Zbrush or so like everyone else seems to be doing? :smiley:


#4

Hi :wink:

my workflow is : 3dsmax => zbrush+photoshop => 3dsmax + mentalray or much with vray.

bye


#5

Hi, here is the final basemesh of my cyclop :wink:


#6

How well does Z-Brush handle triangles? I really need to be disiplined messiah will not smooth a mesh with any Ngons or triangles.


#7

Great start…I can’t wait to see more as you progress.


#8

Hi,
here is the nearly completely Model.
now comes the detail - work :wink:
bye…


#9

Hi here is the next update of my Cyclops :slight_smile:
Thx for C&C !!!


#10

Hey nice progress with the model Nemoriko. Are you planning on texturing it or just leaving it as it is? As far as the model goes it looks pretty close, the fur works well. Just the arms are the main area which look to me like they could use a bit more definition.


#11

hi,

here is my Final but ongly the Figure not the Scene :wink: (NO TIME)

And the Link´s for the large one ond the 360 Movie.

Bye…

http://www.bogengang.de/wushu/Cyclops_Final.MOV
http://www.bogengang.de/wushu/Cyclops_Final.MOV
http://www.bogengang.de/wushu/Cyclops_Final.jpg


#12

http://www.bogengang.de/wushu/Cyclops_Final.jpg

http://www.bogengang.de/wushu/Cyclops_Nemoriko_Final.jpg

http://www.bogengang.de/wushu/Cyclops_Final.mov


#13

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.