Hey Raz, that’s not bad really. That’s more or less how I make my plane bodies and I used to model them at a previous place of employment. If you are lucky, your blueprints will have a few cross sections of the fuselage labeled A,B,C, etc and you can line yoru vertices up with that. Here’s a screenshot of my biplane mesh I am using for my challenge. It’s quick and dirty, but gets the job done. I just plan on throwing on a turbosmooth mostly and it’s good to go.





so here’s the update:











