I would like to thank all who participated in the third (oops!) Hardcore modeling challenge.
It has been a great experience, and we will have the next micro challenge up soon.
[color=darkorange]THE HARDCORE MODELING CHALLENGE: Topic Suggestions
and check out this neat proposal:
[color=darkorange]PROPOSAL for FUTURE HCR CHALLENGE: 30 Models in 30 days
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Ok drumroll please, here are the winners!
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Best Shading, Best Rendering: Best Shading
Artist: John Conelea!!!
WIP Thread: HARDCORE MODELING!: VitruvianMan: <<Full Body and Shading >> xyzjpc
Comments: I modeled this piece in a about a 25-30 hours. I modeled the base mesh in Softimage Xsi 5, and then brought it into Zbrush for high poly detailing. After creating a displacement map, I brought everything into Modo, and rendered it with GI and Micro poly displacement. I really enjoyed doing this Hardcore modeling challenge, and learned alot.
Final Entry:

And the Winnerā¦

Best Modeling, Best Detail Model, Most Realistic Model, Best Overall Entry, Best Modeling , Best Shading, Best Overall Entry
Artist: Steven Stahlberg (Stahlberg )
WIP Thread: HARDCORE MODELING: VitruvianMan: Full Body & Shading - Stahlberg
Comments:
In this scene I used a fairly light environment color, almost white, other than that itās the default settings you get when you click āFinalgatherpreviewā in the quality presets.
Then, one single spotlight, in the traditional position up high off to one side. Iād say about 5 meters high, a meter or two to the side. (Usually nicest effect to shift the light off toward the side opposite of the camera, for this kind of āportraitā photo.)
Switch on raytraced shadows, lower the intensity to 0.5, and - optional - switch on Mental Ray area light (for this I used default quality settings, but made sure not to make it a very huge area light, just about the size of the guys head). Very quick setup.
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Here is how the results came out:
[color=darkorange]Best Modeling: [/color]
[ul]
[li]Steven Stahlberg - 15 - Votes[/li][li]John Conelea - 10 - Votes[/li][li]Matt (Mattoo ) - 2 - Votes[/li][/ul]Best Detail Model:
[ul]
[li]Steven Stahlberg - 18 - Votes [/li][li]John Conelea - 9 - Votes[/li][/ul][color=darkorange]Best Shading: [/color]
[ul]
[li]Steven Stahlberg -11 - Votes[/li][li]John Conelea - 11 - Votes[/li][li]Anish Mohan - 4 - Votes[/li][li]Matt (Mattoo ) - 1 - Votes[/li][/ul][color=darkorange]Best Rendering: [/color]
[ul]
[li]John Conelea - 12 - Votes[/li][li]Steven Stahlberg - 11 - Votes[/li][li]Anish Mohan - 3 - Votes[/li][li]Matt (Mattoo ) - 1 - Votes[/li][/ul][color=darkorange]Most Realistic Model: [/color]
[ul]
[li]Steven Stahlberg - 16 - Votes[/li][li]John Conelea - 9 - Votes[/li][li]Matt (Mattoo ) - 2 - Votes[/li][/ul][color=darkorange]Best Overall Entry: [/color]
[ul]
[li]Steven Stahlberg - 17 - Votes[/li][li]John Conelea - 9 - Votes[/li][li]Anish Mohan -1 - Votes[/li][/ul]