Hardcore Modeling Challenge: David (Full Body)


#101

The (nearly) finshed piece wth his new face and hair.
Just some final tweaking of muscle topology, and since I have plenty of time left, I will texture and render it as well.


#102

arent you modeling that thing behind the right leg ? looks odd without it.

one tiny correction, probably gonna take a min
the definition between the pectoral muscles needs to come down at a diagonal and straight:


#103

thx for the wire oDDity, you’re a very good modelor. I’m loving the model so far. There some things that are off, but there’s still alot of time left. And with fx81 in your corner, there’s no telling how much better it’ll be.


#104

Yup, well, there’s just so many places to go wrong with this thing) I’ve never spent so long on a model before.


#105

looks very good now
there is something…wrong in the head -shape- its too much ‘bounce’ in the upper forehead - from eyes line – hairs- nice technicue-very nice:) but overall shape its little diferent
generaly looks fine,
for now greate job - keep going and result will be greate!


#106

I’m not sure what you mean by bounce in the upper forehead.
Here’s some more sides, it’s not all about the front.


#107

sorry for my english.
upper front part of the head seems to be a little pinched up and forward to much - just sugestion, check it out


#108

I know the hair is different, but I’d probably go insane spending 2 or 3 days trying to model the hair exactly the way it is on the statue, it would just be so intensely boring work.
As fx81 said, the hair was pretty arbitrary anyway, Michaelangelo probably didn’t even carve most of it himself, he’d have an apprentice to do some of the less important work like that.


#109

I did a turntable animation of the model. (500kb xvid avi)
Looks pretty cool, even if I do say so myself…
It’s helpful as well, because I spotted a few areas that need fixed…


#110

not a fan of avi, quicktime is the only good format for a turntable i would say since you can scrub through the frames in realtime.
good compressions for quicktime are sorenson or even better H.264


#111

Download virtualdub, it’s free and you can using the arrow keys to scrub back and forth.
Or media player classic lets you do it the same way.
I found making a Quicktime compression to the same file size turns out far lower quality than xvid.


#112

media player classic doesnt scrub back and forth in realtime, at least it didnt for your file
and even though i have the all the latest codec i couldnt load your file in virtualDub because of divx.

however, i loaded another avi file in virtualDub and you can only scrub forward in realtime but not backward. technicaly that not scrubing in realtime.

your file doesnt have to be quicktime, its your choise but im just saying when it comes to modeling reels and turntables Quicktimes are prefered more than any other format. now the quicktime with sorenson can be like 2mb with sorenson instead of 500kb but thats a small compromise i think.


#113

wow dude…i’m just amazed how Great you can model…it’s just awsome…
Keep it up man!:thumbsup:


#114

Thank’s, it’s been a lot of hard work for 2 weeks.
Mashru, I don’t know why virtualdub woudn’t play the file, since that’s what I used to compress it to xvid in the first place. You can definitely srub back and forth using the timeslider in virtualdub (ok the backscrubbing is a little stuttering in places) plus the file size is 3-4 times smaller for the same quality, so I think it is a better option than quicktime.
I think I’ve finsihed wiht the modeling now, though everyt ime I render I see some other small thing that isn’t quite rght…
I am in two minds whether to bother texturing it or not.
I don’t think any fo us should be texturing really, since this is a modeling contest and textures tend to make the modeling harder to see, it’s best just to let the naked model (pun intended) speak for itself rather than pretty it up with fancy surface details.


#115

very nice !
Sorry I have no comments
Good luck !


#116

only thing your missing is that thing behind his right leg.


#117

great work :wip:


#118

Ok, I’m going to call this one finished now. I could carry on tweaking it forever, but I’ve reached saturation point.
I’m not posting an orthographic bottom view, since it just shows a flat grey square (the plinth) or an orth front view, since the main render is already the orth front view.
I definitely learned a lot about anatomy from modeling this, it’s the first anatomically correct figure I’ve done, and I am goign to go on and study anatomy even more in the coming months, until I have it all memorized and can model a character without reference.

edit: see latest render on last page.


#119

It looks good. I especially like the top view, I think his hair just looks awesome. I think the back view lighting could do with some work. Alot of details seems to have gotten lost. Tho it’s not present too much in the scanView model, I like your chisel/hard look of your David.

You said you’re not going to mess/tweak with the model anymore, so let me say that your model, lighting and compostion looks good.


#120

It should be noted that the scanview model is not entirely accurate, it scanned it down to a few milimetres or something, but a lot of details are chiseled sharper on the real model and look rounded and softer in the scanview copy because the resolution isn’t high enough.
I think the best way to see it is the turntable animation