Hardcore Modeling Challenge: David (Full Body)


#81

holy crap very nice model…less garin and itll be amazing :smiley: gj so far


#82

No, go ahead and say what you have to say, it is the point of this exercise to improve ourselves and that requires honest criticism. I see problem areas myself, and am going to do a lot of tweaking with the remaining time, but you’ve probably seen errors I haven’t.
This is, after all, my first full nude male figure, so I wouldn’t claim to be an expert on anatomy.
I should point out that I am following the anatomy of the david, and not resorting to generic anatomy at any point. This does make it look odd in places, especially the upper back, but that’s the way it is in the statue.


#83

TWO WEEKS TO GO! (MAY 15th):Hardcore Modeling Challenge: THE DAVID!
Just a reminder

-R


#84

ok, i circled most of the areas that caught my eye. i had more suggestions but i couldnt find the latest arm renders i saw earlier.

i changed the light position of the scanview to match yours for a better comparison.
the transition between the right thigh and shin needs work.
basicaly you may need to sit and compare the muscles individualy with the scan view and change the light position in scanview to see the exact shape of everything.


#85

Yep, that’s what I’m going to do. I wanted to finish the basic modeling first, and I have now (apart from the hair) I still have 2 weeks to spruce it up and add more detail.


#86

It’s coming along nicely bud.


#87

The hair is going to be a total boring pain in the ass. Not hard, just long and tedious.


#88

yeah - fast work - 2 weeks and you should make it right- for now -you now :slight_smile:


#89

Been working a bit more on the face. I’m quite happy with this now, unless anyone else has something to say.
Now, on to the damn hair…


#90

Looks very well.
Yes moving on to the spaguetti plate (hair).

Why so much grain in your renders? Are you rendering with Maxwell or a render the
same style (more time less grain)?


#91

very good looking face, perhaps David’s brother? It looks like David but then it doesn’t :shrug: Sorry I couldn’t be of more help. Just got home from work and I’m lil tired. I’ll look at it more and see what’s off about it. But good job tho.

and for some reason, I like the grain. I think it makes it look more realistic, like a photo rather than a render from a computer.


#92

Yes, as was mentioned by Domarius eariler, I’ve always liked grain. I don’t know what people have against it. It has no place in certain shots obviosuly, like promotional shots of cars etc, but it has some artistic value for things like this,.


#93

hey oddity, your model is just great
i like more the back of the model, good job


#94

heya,
this is progressing really nice, but theres something about the face that doesnt seem right somehow, I think its a bit on the chubby side going by that last render, and also the ridge on the nose seems a bit on the thin size.


#95

there are lot of things you need to fix to get the likeness
ill try to point some of them out(i didnt mark them out this time so you can compare it easily)
*the whole anatomy of the nose, the nasal cartilage needs to be wider
*the eyes are open wider or shall i say they are bigger
*there needs to be more space between the hair and the brows
*the shapes between the eyebrows(frontal bone) needs to be smoother and wider
*the corner of the lips to the lower chick need to blend in softer
*watch the hight on the fold on the lower eye lid
*the shape of the nostril
*the overall shape of the jaw
*the lower lips

thats all for now, hope that helps


#96

Ok, thanks for the feedback. I did some more adjusting. I don’t quite trust those scanview images, they suffer badly from perspective diatortion.


#97

I like how you’re dealing with the hair but the locks on the front of the sculpture are falling down while yours seem to be coming down…
your nose seems to be too sharp around the bridge and the ears are a bit ‘flat’ in comparison to the original.

great going over all, though…:thumbsup:


#98

nice render amd lighting. i like the noise too, makes it look more real.
are you using fprime or g2 or something else


#99

Cool! can you show a wireframe of that?


#100

Sure.
I use fprime to speed up the radiosity rendering. Lightwave would take an hour to render this, and fprime does it in a few minutes.