im not satisfact - i have made many mistakes because i was hurry up…
but finaly i have to done with this. i wish to have more time…
I have made many mistakes but i realy try to make it good. (and i now that some things are not…)
rendering is week beacuse i cannot spend more time on this.
I deside before i will start any modeling i have to draw first few days - its not a reference exaclly for 3d work. This skeches i was draw based on 3d model and picrures from links on this challenge invitation - just for better knowlage of this greate sculpt.
-skeches for learning model
-skeches for refference for 3d viewports
-first fast medium poly model of David for posing and propotion- the base
-next this same model to zbrush for medium detailed hipoly David model
-second model(maded on first) medium poly with new topology - exaclly mached to details - like hairs for example.
-mapping this medium poly model - with no overall UV-( only 1poly can use part of texture.)
-finishing model in zbrush
-textures - in photoshop and zbrush with zaplink.
-rendering and comosition.