Hardcore Modeling Challenge: David (Full Body, :Hopefully:)


#41

I really enjoy watching the progress of you people. the figures look so nice and as i am using maya i especially appreciate to see what you are doing.cool to see the topology as well.


#42

There are some very talented people here. I hope to be as good as they are some day.

Did some work on the front torso, and a lil on the back/right torso.

Is it me, or are the other pics not showing up anymore? :shrug:


#43

I see all the pics on this page you’ve posted. I dont understand, how come your and another guys chest (his pecks) have the huge lines on them, I cant seem to see that huge of an indent anywhere in my pics. Other than that it looks great. You did a great job on the feet.


#44

Good looking out Virtuosity, I don’t see the images anymore. All I see are the first three on the first page, all others except the last one, and hopefully this one have that ignoring lil red X

you’re 50% correct about the chest. The lines are there, but not as deep as in my last pic. I have since then fixed that a lil. If you’re using the scanView, change the lighting. You’ll be surprise to see what jumps out at you.

:love: The feet were very hard to do, at first look you wouldn’t think not, but to make them look relatively relistic takes alot of work, and these are the most realistic I’ve ever made them.


#45

your making some lovely progress here binder, please keep up the good work :slight_smile:
Best of luck!


#46

Hehe, if you think the feet were hard, wait till you get onto the hands…and then there’s the head… and that damn hair…
I think you really need to work on smoothing out the muscles on the torso, the lines between the abdominal muscles and the pectorals are very sharp, it’s particuarly noticable in those shots where you look down on the model.
I think some of it may ahve to do with the lighting as well, becasue it doesn’t look so bad in some other shots.
You always have to remember that this is a very, very hard modeling project, in fact it really doesn’t get any harder than this, so when you end up with anything near a good result, it’s a acually great job.
Even experienced character modelers find this tough.


#47

:cry: thx oDDity, you just had to go and say something like that didn’t you, lol.

I already did a few lighting test and I didn’t like the way any of them came out. *Perhaps a lil help from the master?hint, hint oDDity :smiley:

I’m glad you said that b/c I don’t consider myself an experienced modeler.

So far (with all things considered) I’m very happy with my David. I know that if I was to model something like this again, that it would come out better and faster b/c of the things I’ve learned from this amazing challenge.

The abs are taking longer than I thought, and the back as well. I don’t think modeling the hands are going to be a big problem, I do think posing them will be.

The head and hair, well I’m not even going to talk about that, :eek:


#48

It’s hard to give any lighting tips since you’re using a different app, and the tools are different, and even clled different names.
Im using 3 area lights with falloff, a bluish keylight above and to the front, a light orange bounce light below and to the right, and a backligh behind his left side. I also have monte carlo radiosity turned on , which I think is called global illumination or final gathering or something in max. I have no image for it, just a background gradient.


#49

Great! You’ve given what kind of lights, number of lights, there colors and position. That was plenty. I’ll try that setup and work from there.

Thank you very much man.


#50

Yah but I don’t know if an area light in max is the same as in lightwave or what properties or strength they have. The results could be completely different.


#51

hmm, that’s true, but alot of the 3d apps across the board are becoming more and more alike. Besides I wouldn’t want to bite off of your completely anyway. At some point I’ll have to learn to light my own models right? So I thank you for this info.

Worked on the abs like you suggested. Also the chest, nipples, navel, arm, and back.

Times a ticking. :wip:


#52

Would like to thank fx81 very much for the lighting tip.

:Currently trying to model the head:


#53

hi,
i see you have little troubles with chest.
Try to compare most important points of chest - and onnections with body parts.
clavicle, abdomen,connection with pelvis, groins,venter muscles,breast muscles :slight_smile:


#54

hey binder!

looks good. you’ve had a overall great progress on this one.
but as for crits i’ll have to agree with staszek (-from what i’ll can remember). would like to have given you some more spicific crits but i don’t have the ref pics here at work.

-r


#55

FYI

ONE WEEK TO GO :The Hardcore Modeling MINI-Challenge #1: The David (MAY 15th)

ROBERTOS BULLHORN: Expanded RULES for the FINAL RENDER

-R


#56

updates, please:)

-r


#57

LOL! I appreicate the kick in the butt man :thumbsup:

Yeah, well I’m working on him mostly lighting but I’ve had a few new jobs that I’ve been checking out, ( there’s one I’m really trying hard to get b/c I get every other Friday off, woo hoo!!! :buttrock: so David has been on the back burner so to speak. I’m working on his head and right arm also, which I plan on copying over to the left and modifying it to suit. like I did with the legs here’s a peak. I’m not satisified with the lighting, but it’s better than the last test I did.


#58

Cool lighting, It would be nice if you posted a picture of your setup. :slight_smile:


#59

THat last render looks good, but it kind of flattens out most of the topology.


#60

lol, you’re very right. I don’t have much experience with Mental Ray, but I’m pretty sure there’s something I can do to get all those details I’ve added to show up properly.

I didn’t want to, but I may have to add specular to the model.