Hardcore Modeling Challenge: David (Full Body, :Hopefully:)


#21

Is it just me or the toes are very long? =/

Good work, though :smiley:


#22

lol, they might be :shrug:, but based on the reference I’m using, they are pretty much right on the money. :smiley:

It could be a prespective issue.


#23

looks cool man, one suggestion i would make is that, if you are planing on using some type of smoothing algorithm on top of you mesh you might want to compensate for that by bulking up the mesh a bit. un smoothed it matches exactly to the ref but your going to lose volume as soon as you smooth it out.


#24

model of toes(last image) looks greate! its important to check result with perspective - keep it up!


#25

thx man, I’m trying :thumbsup:. This challenge, and you guys are giving me a good run, I love it!!! :buttrock:


#26

thx bud! :thumbsup:

agreed! I’ve already ran a few test with that. I came to two options, one is after I smooth the mesh, to go back in with the Sculpt Geomery Tool and refine it further ( that option will take alot of time, but provide the best control as to detailing this mother )

Option two would be to do what you’re suggesting and bulk it up from the base level.

There’s no doubt I’ll have to use one of them, but only time will tell which one I’ll have to use. :smiley:


#27

lookin good mate!


#28

TWO WEEKS TO GO! (MAY 15th):Hardcore Modeling Challenge: THE DAVID!
Just a reminder

-R


#29

not much done, not much to show.


#30

topology is very good - you are on the good way… but - toes are too long, from side view they are not very well posed - too flat - in every dimetion they have little rotations


#31

:slight_smile:

thx for the tip, it’s C&C like this I like, b/c you stare at this thing and you’ll miss a few things. So keep’em coming


#32

very good pregress :thumbsup: keep moving forward
i think the length of toes are ok but the transition between the feet and the toes needs work. the toes bend up then down. they dont come out that straight.
hope that helps

also the area i marked may need to be bigger


#33

actually it does, thx man. I really appreciate you taking the time to help us out. It helps to have another set of eyes. :thumbsup:


#34

Another update, I would like a few C&C on this one, but so you know. I am aware of the left knee, the inner upper leg, and I think his left cheek too. Other than that, I’m all yours.

I’m off to work now, won’t be back until late tonight. Hoping to get some of the upper body done.


#35

very nice !
good luck
Sorry, I have no comments !


#36

VEry nice. It’s really taking shape now.
There is an obvious problem with the left thigh at the front, that muscle looks very odd.


#37

This is looking really good so far, and I really like the fact that it looks deformable/(it could be rigged), and you didn’t just throw edges everywhere arbitrarily to acheive the form.


#38

That’s a contradictory statement. If edge loops are added to achive form, then they aren’t arbitrary.
Since this won’t be rigged, I see no point modeling it as if is was going to be.


#39

They aren’t edge loops, if they’re going in 20 different directions. I didn’t intend to strike a nerve of anyone, it was just my opinion, also I didn’t say this model should be rigged, I just said it appeared that it would deform nicely. So, regardless of whether it’s going to be set-up or not, it looks like a clean model. I did say I really like this model, so I don’t think I was being insulting.


#40

Thank you very much, as a wonna be animator, I do tend to model as though it’s going to be animated at some point later on, and who knows, it just might be.

I think what surfemme was trying to point out is if I, or someone else, wanted to animate this, that it wouldn’t be much of a problem b/c most of the edges follow the flow of the body. At least that’s what I got from it.

I don’t worry too much about topology, I do keep a watch on how I place the edges as to not interfere with where the joints are going to bend.

Another update, about 3hrs from last. I’m having trouble with the chest area, but I guess I’ll figure it out. Basically working on the back, chest and abs now. Fixed the left knee and that funny deformation on the left leg.