Sup guys, here’s what I’ve got so far. I’m taking it real slow, I’ve never modeled anything this complex before, but I’m hoping to get it looking at least decent. I’m going to model half and then copy it over. More updates will come
Oh yeah, let me know if the image shows up, I’m not sure how to upload an image on here, thx!!
I know I need to work on my presentation guys :D, but I’m really out of my element here :p.
Here’s a smoothed (unrefined) version. After I’ve captured the main forms and I’m happy with, I’m going to smooth and then go back in and further refine for the details ( and there’s a crazy amount of details , No work has been done below the knee or the lower arm, so those are pretty much the same. Thx for viewing.
I’m nor sure it’s a good idea making it in a generic stance and then posing it. The detailed topology is very dependant on the pose and this model really cannot be mirrored very well, you’ll have to do a lot of rebuilding and adjusting on both halves.
You are so right man. That came to mind about half way through, but I didn’t know if I should match on forward, or fall back and start over. Most of the work has been done over the weekend using borrowed time. I’ll only have an hour ( two tops ) during the weekdays to work on this due to my funky work schedule. And w/ 2 weeks left, I don’t know if I’ll have it done. What do you suggest?
I guess it’s ok to do a basic hull like this and then pose it before starting on any details.
I did mirror the leg, but I had to spend 4 or 5 hours reworking it to the different pose, and it would have been easier to do that before I had added all the details and made a dense mesh.
Well we’ll see how it goes. If my model comes out just half as good as yours, I’ll be a happy man . Here’s another update. Working on the lower leg now, anatomy is a subject I have limited knowledge on :arteest: But, slowly, I’m learning.
awesome man, i envy your skills.
could you do me a favor and post that comparison of mesh and smoothed mesh, with wireframe on the rough mesh, so i can see the topology?
Well I started on the foot this morning. It took about 3hrs, time flies when you don’t know what you’re doing :banghead:. I really hope I could at least get this thing finished. Wish I had more time every session to play with it. I am having a blast tho:beer: thx for veiwing.
While the shape is generally good, you really need to soften the curves on the leg, there’s too many hard edges, which obviously don’t happen on a body.
Wow Binder, you’re doing some nice work here! I’m not much of a modeler, but from what I can tell it’s comming along nicely. You say that “you don’t know what you’re doing” and that you’re out of your element . . . well if it’s any consolation I wouldn’t know it by looking at what you’ve done so far. This is a ridiculously hard model, so props to you for tackling it head on. I hope you find time to finish.
Thx! Actually this half is in David’s pose. I guess it doesn’t look like it, but based on the reference image it’s pretty much exact. It’s the other side ( David’s left ) that I have to worry about.
:love: thx very much bleumoon, that made my day. I feel as tho I should be further along, but I have to keep telling myself that I’ve never done anything like this before. I really hope I have the time, I would hate to end up with an uncomplete model.
Another update on the foot, a lil tweak here, a lil tweak there. I should have it done by tonight when I get home from work.
ha, tell me about it . I decided to change course and do the other leg, to my suprise, this update only took about an hour. For me that’s fast. Still some ways to go tho, but at least in the right direction.