HARDCORE MODELING!: 80's Cartoon: Skeletor


#1

I’m in :smiley:
I’ll post references of artwork later in the day. I’ll be going for original interpretation.
good luck all!!!

   LATEST UPDATE Apr 6th 2009
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   [img]http://i688.photobucket.com/albums/vv247/stage-gr/skltr_08.jpg[/img]

#2

These images show pretty much the general direction that i’ll be taking for the character’s model.
I am already drooling over the lower right drawing. That is EXACTLY what i had in mind :buttrock:
Probably that will be my final pose for him.


#3

Awesome! I knew someone would do this one and was looking forward to it.
I’ll be by frequently.
Good luck

-Rage


#4

Skeletor’s newer designs have been quite awesome.

I know the movie was quite cheesy but I thought Skeletor was the best part of the whole film.

Good luck, very excited.


#5

I actually like the 1987 movie. Yeah, Skeletor would be sweet!


#6

Did you?
Really?
wow… then this after credits hidden scene must be good news to you (sorry that was TOO good not to post :D:D)

Anyway, thanks for the early support guys! I did some work on his head today,I will post something when I’ll be almost done with it, so you can have a better view, and I’ll be needing some heavy crit :hmm:
It is a 3day holiday in Greece this W/E+Monday so i’ll be able to focus on him undistracted from work for the next days.


#7

To quote Peloquin from Nightbreed - “HE LIED ASSHOLE!”:scream: Just where did the sequel get to anyway?:surprised


#8

I think it’s sitting somewhere between Batman Triumphant and Superman Reborn.

Wow, Frank Langella looks nothing like a skeleton. He looks like a boiled version of my grandpa.


#9

hey stage-gr!

good luck.
looking forward to see what you come up with.

-r


#10

He said he’d be back and here he is :smiley:
I started from his head and i think the skull is at a level that i can get some valuable crit. :slight_smile:
Some randomness will be given to the teeth once i finish with the overall skull shape, everything still has the symmetry modifier on.

I think maybe doing an ecorche for the neck area might look good and use that as a transition towards the rest of his body instead of a sudden -skeleton to skinned body- jump.


#11

Looks Like a good start, GL man!


#12

Before you see this horrible render and decide to ban me from the challenge i must say in my defence that this is just a basic blocking of what i intend to do. :arteest:
I kinda rushed into things and started modeling with the skull right away…therefore I had to backstep a bit and do it the right way before diving into any further modeling.

I will start modeling on his underrobe (the gray geometry) and work my way outwards

Lordrych thanks…good luck to you too :slight_smile:


#13

lol…i kid…

blocking out is always good…i kinda wish i’d done some on mine…lol…


#14

ban lifted :smiley:

I spend some time on his under/robe mostly chasing good topo since i plan to extract the rest of his apparel (vest/cross chest thingie/belts) from this mesh. I will post the wires in my next post.I tried to keep it all quads but ,oh man, some parts are so hard to keep control over. A few tris could not be avoided but oh well :slight_smile:
this is the progress i made so far (+ some work on the skull)


#15

Looking good so far, Im doing skeletor as well.
Are u gonna do any sculpting? Nice ref also.


#16

nah i am going to stick with max throughout this. It is a nice chance to practice modeling skills and stuff and with sculpting you might be tempted to overlook some topology faults. But after seeing your latest update and kjaxx’s skeletor i might reconsider… hehe.

Anyway, here is the robe’s wire
(ignore the wrong deleted edge over his right chest where the belt would run, it is fixed)


#17

wow that is so cool, what you using to create that?
also, im thinking of going with like a skull for my first main character model what reference images did you use to make the skull look so good and do you have any tips for what i should do when creating the skull?


#18

hey Ash, thanks! I am using 3DSmax for this. If you look in google or yahoo you can find plenty of skull images to use as references. You can even use the wires i posted in this thread since they are ortho views :slight_smile:
Tips? hmmm… Start as you would with any model you attempt to make. Block out, adjust, divide, repeat. I really haven’t much more to say here…
What i like to do as an alternative to that, is outline the front view, then outline the side view and fill in the gaps. That kinda evens up the lack of a top view but in the end you should end up with what makes YOU feel more comfortable :slight_smile:

anyway, here is my latest update. I didn’t make as much progress as i was hoping. Hopefully i will pick up the pace and finish this on time :slight_smile:


#19

thanx for the tips, ill probly be using XSI 7 to do this as i have the trial and want to get more used to using before i decide if i want to take the plunge, but very good work, love how the clothes look :slight_smile:


#20

Still not satisfied with my pace since i am juggling between this and work but I hope that the remaining month will prove to be enough time to have a complete entry. :slight_smile:

I did some work on his cross-chest thingie and i gave him boots. The boots sure need more defining but i think i might rush through some bits and add more and more details after i have all my geometry in place.