HARDCORE MODELING!: 80's Cartoon: Nemesis Enforcer


#6

SteveTsang: Yeah Slaughter whupped his butt, that’d make a cool diarama of the two of them… perhaps in the future.

sanketpro3d: thanks, looking forward to getting this complete too :slight_smile:

I’ve decided to take things from both designs. Boots, wings, and chest from the toy/comic, and the rest from the original cartoon.


#7

Started Zbrushing the body, coming along pretty well.


#8

This week’s update, piecing things together in Zbrush and sculpting the details. Lots of work left yet :hmm:


#9

More Zbrush work on the head, almost happy enough to move on to the wings and accessories. :slight_smile:


#10

he’s looking really great, I don’t remember and can’t see his feet in the ref did he have the clawed big toe?

Really impressive stuff keep up the great work


#11

mnartgirl : Thanks, and you’re right. The clawed big toe is not in the original design, it is something I added. I may try out the classic comic book style of foot before the end.


#12

I don’t really remember this guy but you are doing a great job so far. Very nice sculpt. :thumbsup:


#13

Hello Scott

Very Good Work, Nice Sculpting and details…
Excellent work… very anxious to see more of it…

Keep Rocking :buttrock:

//cheers


#14

i like keep it up


#15

This looks awesome, cobra LALALALA.


#16

I think so , too ! :slight_smile: cool anatomy …

good luck


#17

This is looking superb!


#18

Nice sculpting very good man :thumbsup:, cool anatomy and muscle looking forward to the end result.


#19

keep it going


#20

It’s been a busy week, haven’t put as much time into this as I had hoped, but here’s an update anyway. I finished off the head/face, did a first pass on the wings, chest armor, and shoulder bits. The chest section I gave a body armor with organic growth feel, since the home of Nemesis Enforcer, Cobra-La, is based around organic life. This next week I want to finish the other accessories so I can get into posing. Haven’t decided on whether to stay in Zbrush or move back to maya and use displacement maps on everything…


#21

Wooooa this looks absolutely awesome :wink: Keep it up!


#22

Major modeling is wrapping up so it’s time to pose this guy. This is my first time using transpose master in Zbrush and I love it! No need to rig and set weights just to pose. Knocked this out in about an hour from the t-pose. Still need to pose the hands, wings, and add expression to the face yet. Also need to figure out the base/environment for this guy. Crit’s n comments welcome :slight_smile:


#23

Minor update. Added the wings, changed his right hand to a fist, made some tweaks here and there. Still lots left to do.


#24

Very good pose. Feels like it’s straight out of a comic book. :smiley: He’s about to kick somebody’s ass!


#25

Fantastic modeling and I love the pose. Nemesis Enforcer was one of my favorite bad guys in G.I. Joe and you have really done him justice in your work. Keep it up! :thumbsup: