HARDCORE MODELING!: 80's Cartoon: Kaneda's Bike


#1

Always wanted to do Kaneda, I did his bike about 5 years ago for a asset in mmo called THERE. It came in great and everyone loved it, but you couldnot ride it. This time, If Im fast enough, I can make the bike and Kaneda, I wanna recreate this.

Im building the bike off some crap bluprints that dont even line up, so if anyone has got anything bigger let me know. Thanks.
First render.


#2

Jasus Rob, this is a bit last minute, didn’t realise you were going for another 80’s challenge! Good luck with this one…


#3

Aye, quite ambitious you are :thumbsup:


#4

That’s right, Akira was in the 80s. Good choice but you crazy. Good luck Air.


#5

Thanks guys.
Im slowly learning there is a thousand variations of this bike.
Its taking longer to get refernace than to build it :smiley:


#6

Updates.


#7

More updates, nearly finished it, but thes aint been posted yet, so here they are.


#8

Ok bike was done last night, managed a road this morn. Currently doing the sticker and logo work in pshop, then onto Kaneda. Dont think ill have time to make the lazergun by tonight tho. :slight_smile:


#9

Well, Mr A is a demon when it comes to modelling and true professional.

He will come up with the goods.


#10

Bike complete.
I cant finish Kaneda by the original deadline. but Im gonna document it so theres lots of images, mini tut if you will.

Anyway, the finished bike, reserch time nearly a full day for finding schematics and defining what the bike looked like and finding the logos. A day and a half for modelling the bike. And half a day for the road, lighting.
Cheers.


#11

you are a mad man, two model for one project! the bike is looking bad ass. u got till Friday to make Akira…


#12

He will be finished by tomorrow morning. Im looking for the schematics of the Laser Rifle.

Lots of images here in this update, kinda a steb by step thing.

Ok, I started by making the bone system Im gonna use to rig the mesh, I put it on its own layer.

Then I copy the bones and paste them onto the character layer, then delete the left leg and arm.

I then convert the bones to polys.

And start attatching the bits together, arm, leg and body stay seperate.

Once attached, I select the little verts on the ends and remove them. Then I bridge the arm chunks together. Same with the leg.

The 3 parts bridged.

Then I insert loops along the front ad side of the arm, and delet the center faces of the body, Im gonna symmetry or live mirror.

I start tweaking the verts, pushing them inwards to get rid of boxyness.


#13

I continue smoothing out the mesh round the shoulders.

Then I bring my referance in, got these screengrabs of the dvd I own.

I start refining the head

and the body alternatly using the referance planes moved behibd and infront of the mesh.


#14

I keep going like this till I get the hair line lined up on the head and start cutting in detail for the ear.

Then do the same for the front

Ill update in a couple of hours with just images as it to about an hour to put this tut together.

Cheers.


#15

Remember Mr A - “Winners don’t take drugs!” :smiley:

LOL, if it ain’t drugs you’re taking then it must be raw talent. :cool:


#16

Lol, its my special pair of Dunlops.


#17

Man Airflow, you are fast. This is amazing work in such a short time.

TETSUO!


#18

Yeah, I would have been even faster, its funny how life conspires against you concerning time, and once its started dont let up.
Two friends I aint heard from in ages contacted me yesterday to help them out
one with an fx shot and the other with a virus laden pc, just got back from fixing the pc.
Whew, waiting for the third distraction now. :slight_smile:


#19

Updates


#20

Keep up the heat, Mr A.